Adaptive Virtual Texture Rendering in Far Cry 4

GDC
GDC
24.8 هزار بار بازدید - 7 سال پیش - In this GDC 2015 session,
In this GDC 2015 session, Ubisoft's Ka Chen presents a novel technique called Adaptive Virtual Texture (AVT) rendering which is used in Far Cry 4 and describes how Ubisoft used the technique to render terrain along with a massive amount of decals very efficiently on both CPU and GPU.

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7 سال پیش در تاریخ 1396/11/07 منتشر شده است.
24,815 بـار بازدید شده
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