Efficient Texture Streaming in Titanfall 2

GDC
GDC
16.1 هزار بار بازدید - 5 سال پیش - In this 2017 GDC session,
In this 2017 GDC session, Respawn Entertainment's Chad Barb goes into depth about the company's approach to texture streaming, including their preprocess, how they stream in precomputed data to drive their streaming, their pipeline, andhow they use histograms to prioritize textures to load or drop.

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5 سال پیش در تاریخ 1398/03/17 منتشر شده است.
16,126 بـار بازدید شده
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