Change Is Good: The Importance of Iteration Within a Character Art Pipeline
19.7 هزار بار بازدید -
7 سال پیش
-
In this GDC 2014 session,
In this GDC 2014 session, artist Gavin Goulden discusses the development of Elizabeth and other characters from BioShock Infinite and BioShock Infinite: Burial at Sea in the context of an asset pipeline.
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: Twitter: Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: Twitter: Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
7 سال پیش
در تاریخ 1396/11/08 منتشر شده
است.
19,734
بـار بازدید شده