Interactive Wind and Vegetation in 'God of War'
84.6 هزار بار بازدید -
3 سال پیش
-
In this 2019 GDC session,
In this 2019 GDC session, Sony Santa Monica Studio’s Sean Feeley shares how they developed the robust, interactive wind and vegetation system to support the players’ feeling of controlling a powerful character.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
3 سال پیش
در تاریخ 1400/10/17 منتشر شده
است.
84,690
بـار بازدید شده