How I Made The World with SINE
183.6 هزار بار بازدید -
2 سال پیش
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Procedural Terrain Generation using Sine
Procedural Terrain Generation using Sine as noise function. Sphere Tracing technique (raymarching) was applied using OpenGL. Python and GLSL were used for this project (modules Pygame, ModernGL)
Code:
https://github.com/StanislavPetrovV/T...
#coderspace #opengl #raymarching
Code:
https://github.com/StanislavPetrovV/T...
#coderspace #opengl #raymarching
2 سال پیش
در تاریخ 1401/09/09 منتشر شده
است.
183,615
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