Adding ray tracing (back) to my game engine [Voxel Devlog #17]
86.6 هزار بار بازدید -
4 ماه پیش
-
Online demo:
Online demo: https://github.com/DouglasDwyer/octo-...
Additional voxel models: https://drive.google.com/drive/folder...
It's time for another devlog, and the engine has undergone a ground-up rewrite! In this video, I showcase the new ray marched graphics. I discuss the drawbacks of rasterization and the importance of two attributes in voxel engines: per-voxel colors and per-voxel normals. Then, I explain the performance improvements in this iteration of the engine over my initial attempts two years ago.
Music used in the video:
Karl Casey @ White Bat Audio - The Saga
Chris Doerksen - Chase
Karl Casey @ White Bat Audio - End Credits
Additional voxel models: https://drive.google.com/drive/folder...
It's time for another devlog, and the engine has undergone a ground-up rewrite! In this video, I showcase the new ray marched graphics. I discuss the drawbacks of rasterization and the importance of two attributes in voxel engines: per-voxel colors and per-voxel normals. Then, I explain the performance improvements in this iteration of the engine over my initial attempts two years ago.
Music used in the video:
Karl Casey @ White Bat Audio - The Saga
Chris Doerksen - Chase
Karl Casey @ White Bat Audio - End Credits
4 ماه پیش
در تاریخ 1403/01/10 منتشر شده
است.
86,635
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