Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
1.7 میلیون بار بازدید -
6 سال پیش
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This video is part #1
This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description of how 3D coordinates are converted into on-screen 2D coordinates using a projection matrix. This results in seeing a cube being rotated in 2-axis and translated.
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Blog: www.onelonecoder.com/
Twitter: @javidx9
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6 سال پیش
در تاریخ 1397/04/23 منتشر شده
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