Infinite Hexworld v0.00000001

Unity Asteroids
Unity Asteroids
365 بار بازدید - 3 سال پیش - The code for the quadtree
The code for the quadtree can be found on github: https://github.com/nijnstein/Unity-Pe..., this is extracted from the project for reference, it is not a drop-in component ready to use.

- Infinite hexworld generation
- BLAST script engine controlling actor decisions (only exploration is implemented as of yet, POC work, they stop when they want to attack for now)
- Native parallel space partitioning & pathfinding in c# through burst
- Integrated console for all aspects of the simulation

The goal is to create a massive ringworld style hexmap with enormous amounts of actors doing their own thing automatically. Obviously a lot of work remains but finally things start to line up. The biggest thing working in this demo is the BLAST script engine which provides high performance burst executable bytecode with simd support that can be compiled during runtime from various sources.
3 سال پیش در تاریخ 1400/08/25 منتشر شده است.
365 بـار بازدید شده
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