BLAST runtime script interpretor for Unity | asset sample 10: statemachine
193 بار بازدید -
2 سال پیش
-
Available on the Unity Assetstore:
Available on the Unity Assetstore: https://assetstore.unity.com/packages...
The final sample for the asset before it will be sent to validate for release. This is a simplified implementation of a statemachine with the state's logic changeable at runtime demonstrating the use of BLAST for controlling many actors.
There are 8096 cubes in view refreshed at approximately 84 fps with blast only using 1 thread to execute and use the results. That amounts to 679.896 interpretations/second of the script representing a state in 1 thread in debugview in the unity editor while also updating every gameobject every frame in that thread while capturing this video.
See the documentation on github for more information: https://github.com/nijnstein/BLAST-Do...
For some code example of using blast in unity: https://github.com/nijnstein/BLAST-Do...
The final sample for the asset before it will be sent to validate for release. This is a simplified implementation of a statemachine with the state's logic changeable at runtime demonstrating the use of BLAST for controlling many actors.
There are 8096 cubes in view refreshed at approximately 84 fps with blast only using 1 thread to execute and use the results. That amounts to 679.896 interpretations/second of the script representing a state in 1 thread in debugview in the unity editor while also updating every gameobject every frame in that thread while capturing this video.
See the documentation on github for more information: https://github.com/nijnstein/BLAST-Do...
For some code example of using blast in unity: https://github.com/nijnstein/BLAST-Do...
2 سال پیش
در تاریخ 1401/01/01 منتشر شده
است.
193
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