You may have learned Substance 3D Painter wrong. Addressing an uncommon workflow issue

3DMarkAA
3DMarkAA
1.7 هزار بار بازدید - 12 ماه پیش - Stop using multiple texture sets
Stop using multiple texture sets for 1 UV map! Follow this guide to find out why, and how to fix your workflow!

DISCLAIMER***  This video is for the very small minority of new Substance 3D Painter users who have been taught a very inefficient, unnecessary method of using the software. 95+% of you won't need this video. It's a very basic concept that, unfortunately, was taught wrong to a small number of people in the Substance community. My hope is to show them there's a better way, so no one has to pull their hair out meticulously recombining texture sets when they don't need to. The fact that someone actually wrote software to recombine texture sets blows my mind. It shouldn't have needed to exist in the first place.

Also, this video doesn't touch on things like UDIMs, as this is a problem I've mostly seen in the game dev community, and mostly with people still learning the software. Unfortunately, some of them go on to the workforce without learning the right way, and it can hurt their chances to be selected for a job opportunity, or to work efficiently/effectively in a timely manner.

This video isn't meant to be divisive, or argumentative, in any way.

Also, could I have been more concise? Sure. Maybe I'll redo this video at some point. I like to be thorough, and sometimes I go on a bit long. Apologies if that's something that bothers you.
12 ماه پیش در تاریخ 1402/05/10 منتشر شده است.
1,771 بـار بازدید شده
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