Coding Challenge #146: Rendering Raycasting

The Coding Train
The Coding Train
252.2 هزار بار بازدید - 5 سال پیش - Building off of the previous
Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle. Code: https://thecodingtrain.com/challenges...

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Community Suggested References:
💾 Code-It-Yourself! First Person Shooter (Quick and Simple C++): Code-It-Yourself! First Person Shoote...

References:
🌞 Gustavo Pezzi's Raycast 3D: http://www.gustavopezzi.com/projects/...
🌞 Lode's Raycasting Tutorial: https://lodev.org/cgtutor/raycasting....

Live Stream Archive:
🔴 Coding Train Live 177: Coding Train Live 177: 2D Ray Casting...

Related Coding Challenges:
🚂 #145 Ray Casting 2D: Coding Challenge #145: 2D Raycasting
🚂 #168 The Mandelbulb: Coding Challenge 168: MandelBulb 3D F...

Timestamps:
0:00:00 Introduction
0:02:21 Coding Starts
0:03:15 Creating The Rendering Scene
0:09:22 Adjusting The Perspective
0:11:02 Adding Rotation
0:15:06 Fixing The View and Brightness
0:20:55 Changing The Field of View Dynamically
0:22:44 Small Fixes and Maintenance
0:27:50 Suggestions For Improvements

Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound

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#raycasting #gamedevelopment #2draycasting #raymarching #wolfenstein3draycasting #p5js
5 سال پیش در تاریخ 1398/02/20 منتشر شده است.
252,252 بـار بازدید شده
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