Super Fast Ray Casting in Tiled Worlds using DDA
177 هزار بار بازدید -
3 سال پیش
-
In this video I look
In this video I look at how the "traditional OLC" method of raycasting in various videos is in fact terrible, and look at the more intelligent DDA algorithm which can significantly (orders of magnitude) be more effective at determining ray length in tile or voxel based worlds.
Source: https://github.com/OneLoneCoder/Javid...
Demo: https://community.onelonecoder.com/me...
Also: https://lodev.org/cgtutor/raycasting....
Patreon: Patreon: javidx9
YouTube: javidx9
javidx9extra
Discord: Discord: discord
Twitter: Twitter: javidx9
Twitch: Twitch: javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Source: https://github.com/OneLoneCoder/Javid...
Demo: https://community.onelonecoder.com/me...
Also: https://lodev.org/cgtutor/raycasting....
Patreon: Patreon: javidx9
YouTube: javidx9
javidx9extra
Discord: Discord: discord
Twitter: Twitter: javidx9
Twitch: Twitch: javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
3 سال پیش
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