[TAS] Major Havoc Arcade levels 1-21 (1,030,478 points)

Prog61
Prog61
1.9 هزار بار بازدید - 8 ماه پیش - Tool-assisted superplay (TAS) of Major
Tool-assisted superplay (TAS) of Major Havoc Arcade levels 1-21 (1,030,478 points)

-The goal of this TAS is to see all the levels achieved by a TAS.
-This is not a speedrun


-In the maze section, you can kill any enemy (except the cannon) using the shield (1000 points), but only once per life or per level.
-The shield can also absorb 4 bullets fired by Robots (Perkoids) (No points).
-To get a higher score, I try to kill one enemy (sometimes two 3:48 and 11:46) in each maze.

-In the maze, normally an O2 (Magenta) gives you 100 points, but if you collect them after hitting the reactor (Yellow), they give you 1000 points (and increase by 200 points for every subsequent one collected).
-The strategy is to keep as much O2 as can be collected before the reactor explodes.
-On level 11 the ONE WAY on the left side of the reactor appear to encompass the reactor (15:37). Once you touch the reactor, you can't go back in the direction you came from. I had to change my pattern because I couldn't leave some O2 (to collect after touching the reactor) where I had planned.
@jerky512dslextreme commented that it is possible to go back by jumping, he was right, I tested it and if you jump high enough (higher than I tried doing the TAS) you can get back the way you came, even if you're in the middle of the ONE WAY sign. Thanks for the tip, if I do another TAS I will do this part differently.

-Level 5, I played with the Fishoids to see what they will do if you don't shoot them (6:00) But you can't do that for long because soon one of them will go straight to you in an inevitable way as shown in level 21 at 34:33.
-Level 17, I beat the fishoids by not moving and just holding the fire button (25:19).
-The bonus in the Fishoids section decreases by 100 for every second.

-Level 7, at the end of the maze (9:19) I wasn't sure if it was possible to jump over the fireball (Pyroid) but there was room to do so. But it was very precise, about a 4 frame window to jump perfectly.

-Level 10, in the fighters section (Flyboids), I kept one at the end to see its pattern (12:45).
-The bonus decreases by 400 for each fighter (Flyboid) you let pass under you.
-When the Bonus reaches 0, the section ends even if you have not killed everyone.

-In the "Space Fort" section where there are red line planes that are indestructible, normally the wave ends when you shoot all the fighters (9:40).
-The bonus decreases by 400 for each fighter (Flyboid) (not red line planes) you let pass under you.
-The section ends if the bonus reaches 0.

-Note that the hitbox of many enemies is smaller than expected. I assure you that no invincibility cheats were used, which would be useless for a TAS.
At 27:24 we see that the hitbox of a Perkoid does not reach the top of the sprite. But don't try this at home, I was 1 pixel away from dying.

-After level 20, Levels 16 to 20 repeat but with random colors.

-It took me about 20 hours of work to make this TAS. I hope you find this as fun to watch as I enjoyed making it. Thanks.

What is a TAS? prog61
For a good introduction to TASing: How to create the perfect speedrun - ...
For more information visit https://tasvideos.org.


0:00 Level 01
1:07 Level 02
2:36 Level 03
4:16 Level 04
5:50 Level 05
6:53 Level 06
8:09 Level 07
9:36 Level 08
10:55 Level 09
12:05 Level 10
14:11 Level 11
16:06 Level 12
17:28 Level 13
18:46 Level 14
20:34 Level 15
23:10 Level 16
25:15 Level 17
26:40 Level 18
28:37 Level 19
31:09 Level 20
33:22 Level 21
36:17 End
8 ماه پیش در تاریخ 1402/08/26 منتشر شده است.
1,906 بـار بازدید شده
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