Billboarding With The Geometry Shader // OpenGL Tutorial #45
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This video is an introduction
This video is an introduction to the Geometry Shader in OpenGL. We use the Geometry Shader to develop a billboarding demo where a texture is always presented in front of the camera.
Timecodes:
0:00 Introduction
0:56 Geometry Shader overview
3:59 Demo 1
5:52 GS code review
8:47 Demo 2 - Billboarding
10:20 Demo 2 code review
11:59 Outro
Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at • OpenGL for Beginners
Please visit ogldev.org/ to see more of my tutorials on modern OpenGL.
Link to source: github.com/emeiri/ogldev/blob/master/tutorial45_yo…
If you want to get the same version of the code that was used in the video checkout the tag 'TUT_45_BILLBOARDING'.
OpenGL 4.6 specification: www.khronos.org/registry/OpenGL/specs/gl/glspec46.…
Feel free to comment below.
Email: [email protected]
Instagram: @ogldev1
Github: github.com/emeiri/ogldev.git
Twitter: @ogldev
One time donations (Paypal): ogldev.org/donate.html
Patreon: www.patreon.com/ogldev
Credits:
* Sounds from zapsplat
* Music | "Lose You" by LiQWYD
Watch: • LiQWYD - Lose You [Official]
License: www.liqwydmusic.com/how-to-use
Download/Stream: hypeddit.com/liqwyd/loseyou-free
* Images by OpenClipart-Vectors from Pixabay
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
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