Billboarding With The Geometry Shader // OpenGL Tutorial #45

OGLDEV
OGLDEV
3.8 هزار بار بازدید - پارسال - This video is an introduction
This video is an introduction to the Geometry Shader in OpenGL. We use the Geometry Shader to develop a billboarding demo where a texture is always presented in front of the camera. Timecodes: 0:00 Introduction 0:56 Geometry Shader overview 3:59 Demo 1 5:52 GS code review 8:47 Demo 2 - Billboarding 10:20 Demo 2 code review 11:59 Outro Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at    • OpenGL for Beginners   Please visit ogldev.org/ to see more of my tutorials on modern OpenGL. Link to source: github.com/emeiri/ogldev/blob/master/tutorial45_yo… If you want to get the same version of the code that was used in the video checkout the tag 'TUT_45_BILLBOARDING'. OpenGL 4.6 specification: www.khronos.org/registry/OpenGL/specs/gl/glspec46.… Feel free to comment below. Email: [email protected] Instagram: @ogldev1 Github: github.com/emeiri/ogldev.git Twitter: @ogldev One time donations (Paypal): ogldev.org/donate.html Patreon: www.patreon.com/ogldev Credits: * Sounds from zapsplat * Music | "Lose You" by LiQWYD Watch:    • LiQWYD - Lose You [Official]   License: www.liqwydmusic.com/how-to-use Download/Stream: hypeddit.com/liqwyd/loseyou-free * Images by OpenClipart-Vectors from Pixabay Enjoy, Etay Meiri #opengl #ogldev #opengtutorials
پارسال در تاریخ 1402/06/06 منتشر شده است.
3,838 بـار بازدید شده
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