Terrain Tessellation Shaders // Terrain Rendering Episode 13

OGLDEV
OGLDEV
2.7 هزار بار بازدید - 4 ماه پیش - In this video we learn
In this video we learn how to use the tessellation pipeline in order to achieve dynamic level of detail of our terrain mesh.

📚 Timecodes 📚
0:00 Intro
0:37 Background
1:17 Tessellation for terrains
1:53 Creating the vertrex/index buffers
3:09 The vertex structure
3:39 The normal vector
4:17 The vertex shader
4:30 The tessellation control shader
8:14 The tessellation evaluation shader
9:14 The fragment shader
11:11 Outro

📚For more information:📚
🔹Geomipmapping video tutorial: Geomipmapping // Terrain Rendering ep...
🔹Tessellation article by LearnOpenGL: https://learnopengl.com/Guest-Article...
🔹Calculate the normal from the height map: https://stackoverflow.com/questions/4..., Reddit: normals_of_a_heightmap_terrain

Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at Vulkan For Beginners

Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.

🔥Link to source:
https://github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'TERRAIN13'

Feel free to comment below.

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🔹Email: [email protected]
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🔹Github: https://github.com/emeiri/ogldev.git
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🔹One time donations (Paypal): https://ogldev.org/donate.html
🔹Patreon: Patreon: ogldev

🙏Credits:
🔹Image by Gerd Altmann from Pixabay.com
🔹Video by Attila Pergel from Pixabay.com

Enjoy,

Etay Meiri

#vulkan
4 ماه پیش در تاریخ 1403/01/29 منتشر شده است.
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