Coding rigid body physics for voxels [Voxel Devlog #20]
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Online demo: github.com/DouglasDwyer/octo-release
Additional voxel models: tinyurl.com/mtk5mj7f
Using voxels in a rigid body simulation yields amazing results! It's possible to compute mass and moment of inertia exactly, as well as perform collision detection for arbitrary concave shapes, so the simulation is very accurate. This devlog highlights my new rigid body physics code and explains the two important pieces - collision detection and solving.
Music used in the video:
LoxBeats - Endless Summer
Lukrembo - Butter
Lakey Inspired - Blue Boi
Artificial.Music - Celestial Gold
HOME - High Five
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در تاریخ 1403/05/10 منتشر شده
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