X Wing PC Cutscenes
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Original X-Wing CutscenesStar Wars: X-Wing
Original X-Wing Cutscenes
Star Wars: X-Wing is a space simulation video game, the first of the X-Wing combat flight simulation games series. The player's character flies starfighters, including the eponymous X-wing, for the Rebel Alliance as part of a narrative that precedes and parallels the events of Star Wars Episode IV: A New Hope.
Designed by Lawrence Holland and Edward Kilham's Totally Games for LucasArts, X-Wing was one of the first games to use 3D polygon graphics for spaceships and the first non-adventure game to use the iMUSE music system. The game was updated and re-released several times and was followed by three sequels. X-Wing was a best-seller and received critical acclaim.
X-Wing was originally released on floppy disks in February 1993. Later that year, LucasArts released the Imperial Pursuit and B-Wing expansion packs on floppy disk. A sixth tour of duty, set during the Rebel Alliance's time at Echo Base, was planned but never produced; the medals case of the game was also designed to hold a sixth campaign ribbon row and medal. Some of the material for the sixth tour of duty was later incorporated into the X-Wing special edition and also the later game TIE Fighter.[8]
LucasArts released the TIE Fighter space combat simulator in 1994. That same year, it released the Collector's CD-ROM Edition of X-Wing. This edition runs on the TIE Fighter game engine, itself based on the X-Wing engine. The newer engine supports Gouraud shading and other rendering enhancements. The Collector's CD-ROM Edition includes the base game and both expansions. It also includes some adjustments to missions, redesigned cutscenes, bonus missions, and voiceovers for the mission briefings and in-game radio messages. Erik Bauersfeld, who voiced Admiral Ackbar in Return of the Jedi provided the voice for Ackbar in the game. Additionally, Clive Revill, who voiced Emperor Palpatine in The Empire Strikes Back (pre-2004 version), portrayed Admiral Dodonna. Owners of a floppy disk version could send payment and the back of their instruction manual to LucasArts and receive a special "Gold Edition" of the CD-ROM version, which included the game on a golden CD-ROM and a free gift.
In 1998, LucasArts released the X-Wing Collector Series Edition. This product again changed the game engine, this time to the engine behind X-Wing vs. TIE Fighter. This update added 3D hardware acceleration and texture mapping to the game engine, and further changed some of the visuals before and during operation briefings. The game was designed to run under Windows 9x rather than DOS. Additionally, the MIDI-based iMUSE soundtrack was replaced with looping Red Book audio recordings of the Star Wars score.
Star Wars: X-Wing is a space simulation video game, the first of the X-Wing combat flight simulation games series. The player's character flies starfighters, including the eponymous X-wing, for the Rebel Alliance as part of a narrative that precedes and parallels the events of Star Wars Episode IV: A New Hope.
Designed by Lawrence Holland and Edward Kilham's Totally Games for LucasArts, X-Wing was one of the first games to use 3D polygon graphics for spaceships and the first non-adventure game to use the iMUSE music system. The game was updated and re-released several times and was followed by three sequels. X-Wing was a best-seller and received critical acclaim.
X-Wing was originally released on floppy disks in February 1993. Later that year, LucasArts released the Imperial Pursuit and B-Wing expansion packs on floppy disk. A sixth tour of duty, set during the Rebel Alliance's time at Echo Base, was planned but never produced; the medals case of the game was also designed to hold a sixth campaign ribbon row and medal. Some of the material for the sixth tour of duty was later incorporated into the X-Wing special edition and also the later game TIE Fighter.[8]
LucasArts released the TIE Fighter space combat simulator in 1994. That same year, it released the Collector's CD-ROM Edition of X-Wing. This edition runs on the TIE Fighter game engine, itself based on the X-Wing engine. The newer engine supports Gouraud shading and other rendering enhancements. The Collector's CD-ROM Edition includes the base game and both expansions. It also includes some adjustments to missions, redesigned cutscenes, bonus missions, and voiceovers for the mission briefings and in-game radio messages. Erik Bauersfeld, who voiced Admiral Ackbar in Return of the Jedi provided the voice for Ackbar in the game. Additionally, Clive Revill, who voiced Emperor Palpatine in The Empire Strikes Back (pre-2004 version), portrayed Admiral Dodonna. Owners of a floppy disk version could send payment and the back of their instruction manual to LucasArts and receive a special "Gold Edition" of the CD-ROM version, which included the game on a golden CD-ROM and a free gift.
In 1998, LucasArts released the X-Wing Collector Series Edition. This product again changed the game engine, this time to the engine behind X-Wing vs. TIE Fighter. This update added 3D hardware acceleration and texture mapping to the game engine, and further changed some of the visuals before and during operation briefings. The game was designed to run under Windows 9x rather than DOS. Additionally, the MIDI-based iMUSE soundtrack was replaced with looping Red Book audio recordings of the Star Wars score.
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