Jonathan Blow: How and Why

rubbermuck
rubbermuck
42.1 هزار بار بازدید - 14 سال پیش - August 17th 2007: The
August 17th 2007:

The lecture is about how to minimize risk and maximize quality as an indie developer, while creating art instead of products; also, it goes pretty deeply into [Jon Blow's] views about what we could/should be doing as game designers.
14 سال پیش در تاریخ 1390/01/16 منتشر شده است.
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