Jonathan Blow: How and Why
42.1 هزار بار بازدید -
14 سال پیش
-
August 17th 2007: The
August 17th 2007:
The lecture is about how to minimize risk and maximize quality as an indie developer, while creating art instead of products; also, it goes pretty deeply into [Jon Blow's] views about what we could/should be doing as game designers.
The lecture is about how to minimize risk and maximize quality as an indie developer, while creating art instead of products; also, it goes pretty deeply into [Jon Blow's] views about what we could/should be doing as game designers.
14 سال پیش
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