Jonathan Blow - Truth In Game Design
59 هزار بار بازدید -
7 سال پیش
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A talk by Jonathan Blow
A talk by Jonathan Blow at GDC Europe 2011 about truth in game design.
Description from the GDC Vault website:
We illustrate that games, being algorithmic systems implemented on computers, are biased toward revealing truth, so long as we do not quash the truth in order to force our own high-level wishes into the design. We can use games as instruments, like telescopes or electron microscopes, to observe aspects of the universe that we would not normally have access to.
Description from the GDC Vault website:
We illustrate that games, being algorithmic systems implemented on computers, are biased toward revealing truth, so long as we do not quash the truth in order to force our own high-level wishes into the design. We can use games as instruments, like telescopes or electron microscopes, to observe aspects of the universe that we would not normally have access to.
7 سال پیش
در تاریخ 1396/05/24 منتشر شده
است.
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