Maya Facial Rigging 09: Expressions using Shape Editor

SARKAMARI
SARKAMARI
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In this tutorial, we’re going to wrap up the series by introducing another important tool to achieve Facial expressions without having a separate target object model. Shape Editor allows you to add a target Object to the same base Object without hassle. We learn how to connect the node to our existing Expression Control. To add final touches, we clean up the scene and make the model ready for animation. Hope you have found this series useful and use this technique in your own model.

Bookmarks
00:00 Let’s Begin
00:12 Shape Editor
01:55 Deformer vs Editor
03:03 Working with the Editor
05:09 Adding Target Object
07:08 Control Curve Link
08:49 Cleanup
#sarkamari ‪@sarkamari‬ ‪@Autodesk‬
3 سال پیش در تاریخ 1399/12/09 منتشر شده است.
15,574 بـار بازدید شده
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