Sonic Forces - Metropolitan Highway (Sega Genesis Remix)

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22.4 هزار بار بازدید - 5 سال پیش - 16-bit chiptune demake cover of
16-bit chiptune demake cover of "Metropolitan Highway" from Sonic Forces, compatible with the Sega Genesis / Sega Mega Drive console.

DOWNLOAD (MP3, VGZ & DMF):
https://drive.google.com/file/d/14WLy...
Feel free to use it for your videos or fangames.
NOTE: You need a VGM player to open the VGZ file, and the DMF is only for DefleMask.

MORE SONIC FORCES:
*Genesis (16-bit): https://tinyurl.com/y8cha9sd
·Master System (8-bit): https://tinyurl.com/y9fcbmtv
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Technical info
·Program: DefleMask Tracker v0.12.0
·System: Sega Genesis / Sega Mega Drive (YM2612 [FM], SN76496 [PSG], Sega DAC [PCM])
·FM instruments loaded: 10
·PSG volume macros loaded: 4
·PCM samples loaded: 2
·Max. FM channels active: 5
·Max. PSG channels active: 3
·FM channel 6: set to DAC (samples only)
·PSG channel 4: Free range white noise
·Tempo: 150 BPM (NTSC, speed 03/03)
·Time in development: 7 days
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About the song:
One day I just tried to cover it out of curiosity and in case I actually made some progress, and it took A LOT of editing to just get something decent. I was constantly changing my mind on whether what I was doing sounded good or not, the placeholder instruments were garbage (as per usual) and I kept having to find ways of making it sound fuller and fuller with the same instruments, trying to replicate the feel of the reverb the original has while not having that here, but thankfully I've done "FM reverb" before. Usually when I cover songs that rely heavily on reverb they end up feeling emptier and more MIDI, so I try to create a "wall of sound", either by doing some volume tricks to give the instruments a constant presence (like lowering the volume instead of turning them off, or making the ADSR release really slow) or by quickly panning things to all sides to fill as much stereo space as possible. I call these "tricks" because they make it feel like there's more stuff than there really is, the stereo trick can make a channel feel like two, the low volume trick can sound like two-channel echo, and the ADSR thing can even feel like turning one instrument into another. Do them all together and you got a lot of FM reverb, these tricks worked with my Ghost Town and Casino Forest remixes, and they work here. It's still not as full as the reverb-heavy original version, but these can never be, and that's kinda part of their appeal, though I try to make these as if they can.

The hardest part was finding good instruments. I wanted to use synths to feel like the original, so the idea was to look for simple waveforms to later edit, so I tried out things like FM square and saw waves, and the heartbeat shaped waves that sound like Sonic trumpets. I don't remember exactly how long it took to edit them, but I remember I considered giving up every so often since things weren't up to standard, but I would always come back and try to fix something, and after many attempts it started sounding good, so I began moving forward. I must've been stuck at 0:52 for like 3 days maybe, can't remember, but after getting unstuck things moved really fast and smooth, most of the work was done already, it was just a matter of getting the notes right and staying consistent, the easy part. The last day of work was just correcting notes I had misheard, that usually happens months after uploading a remix and then I have to update the files in the downloads section.

About the picture:
Even though I had to recycle the entire background to save time, there's a lot of new stuff here. The Egg Walkers, the metallic trees and the new floor patterns were drawn by me, as well as nearly everything else. It took something like 8 hours a day for like 4 or 5 days to draw this little, but it's a damn lot for just eye candy, I might as well be making a game with all I've got, it even would make sense. The Egg Walkers are not to scale because I used the Egg Pawn's arms as reference, and they ended up like this, smaller than the Nebula, but bigger than Sonic at least.

I had to change the palette of the entire thing 3 times, both for this and the Capital City picture that I updated. It took a damn long while 'cus I can barely see the changes up close, but as a whole I can see that things pop more now. I can't stress enough how hard it was to pick the right shades and hues of blue, not only because I'm color blind to them, but also because there had to be 3 layers of different shades of blue, which greatly limited the number of possible choices. I had to make something like a chart of colors to propely do what I had in mind 'cus I couldn't really see what I was doing, figuratively and literally. 3 times.
5 سال پیش در تاریخ 1398/09/30 منتشر شده است.
22,441 بـار بازدید شده
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