Procedural Grass in 'Ghost of Tsushima'

GDC
GDC
125.3 هزار بار بازدید - 2 سال پیش - In this 2021 Advanced Graphics
In this 2021 Advanced Graphics Summit talk, graphics programmer Eric Wohllaib will discuss how they generate acres of grass within reasonable memory and performance limits, techniques for rendering and animating individual blades, and methods for making thousands of individual blades of grass look like a natural field.

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2 سال پیش در تاریخ 1401/04/23 منتشر شده است.
125,304 بـار بازدید شده
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