HAMMER: Advanced Tutorial #6 Part 2 Custom Models (Props)
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9 سال پیش
-
LINKS:
BLENDER:
LINKS:
BLENDER:
www.blender.org/
BLENDER SOURCE EXPORT TOOL:
steamreview.org/BlenderSourceTools
STUDIOMDL.BAT file:
"C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\bin\studiomdl" -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo" %1
pause
QCSCRIPT.QC file:
$modelname de_tutorial/corrosive_crate.mdl
$model "Body" "corrosive_crate.smd"
$staticprop
$cdmaterials "models/de_tutorial/"
$surfaceprop "corrosive_crate"
$sequence "idle" "corrosive_crate.smd"
$collisionmodel "corrosive_crate.smd" { $concave }
VMT MATERIAL file:
VertexLitGeneric
{
$basetexture "models/de_tutorial/corrosive_crate"
}
I'm starting a Hammer tutorial series. I don't explain the basics (how to make brushes, how to use the various Hammer tools, how to place entities, how to apply textures etc.) because there are more than enough tutorials out there that go over that. Instead I do explain advanced techniques that I use to make my maps.
9 سال پیش
در تاریخ 1394/11/14 منتشر شده
است.
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