Sonic Forces - Egg Gate (Sega Genesis Remix)

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40 هزار بار بازدید - 4 سال پیش - 16-bit chiptune demake cover of
16-bit chiptune demake cover of "Egg Gate" from Sonic Forces, compatible with the Sega Genesis / Sega Mega Drive console.

DOWNLOAD (MP3, VGZ & DMF + in-game and OST versions):
https://drive.google.com/file/d/1rJyM...
Feel free to use it for your videos or fangames.
NOTE: You need a VGM player to open the VGZ file, and the DMF is only for DefleMask.

This is a remake/remaster (v2). Older version:
(v1) Sonic Forces - Egg Gate (Sega Ge...

MORE SONIC FORCES:
*Genesis (16-bit): https://youtu.be/playlist?list=PLUXhD...
·Master System (8-bit): https://youtu.be/playlist?list=PLUXhD...
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Technical info
·Program: DefleMask Tracker v0.12.0
·System: Sega Genesis / Sega Mega Drive (YM2612 [FM], SN76496 [PSG], Sega DAC [PCM])
·FM instruments loaded: 6
·PSG volume macros loaded: 4
·PCM samples loaded: 4
·Max. FM channels active: 5
·Max. PSG channels active: 3
·FM channel 6: Set to DAC (samples only)
·PSG channel 4: Free range white noise
·Tempo: 180 & 225 BPM (NTSC, speed 02/03 & 01/03)
·Time in development: I forgot to keep track :/
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About the song:
The way it was always meant to be. It's incredible how it really is just a remaster of my original remix, it's pretty much the same instrumentally. It really shows just how bad I was at volume mixing and I why I always said it was the most difficult part of making remixes for me. Not that I know all about it now, but I would never choose my older version over this.

Since the instruments are the same as the first remix there's not much to say about them, they were meant to be instruments from Sonic games to give it a Sonic 3 vibe, because I had been making too many non-Sonic songs and I wanted to go back to the roots, in a sense. What I did here was to edit the operators of the instruments I had already chosen and adjust them to work better in tandem, and most of that involved improving the volume levels.

I can't really go into detail because I've been working on it on and off for so long that I don't exactly remember what I did and why, but other than correcting the notes, adding square waves and readjusting the tempo, it was all just FM tinkering. One example I remember well was adjusting the bass for better volume: when the bass had a steady volume it was hard to listen at regular volume and too noisy at a loud volume, so I adjusted the operator that regulates the instrument's volume to drop and sustain, so it would be loud for a short time and then a bit quieter if held for longer. I'm pretty sure I edited the Dis. Guitar '94 to be deeper while still being somewhat high-pitched, and I did the opposite for the bell-like instrument, I accentuated its high-pitched tones to make it easier to hear over the low tone of the guitars. I edited the main synth in pretty much the same way I did it for my Luminous Forest remix (the updated version), which was to change the high-pitched operator that gave it its trumpet hit and turn it into a low-pitched operator, and I also changed its attack to values to improve the way it sounds with the echo. The instrument at the end (the OST-exclusive part) was meant to be an FM square wave with some tweaks to be easily told apart from the real square waves, so I could use both together and have a more interesting timbre.

About the sprite mockup:
The Death Egg is from Launch Base Zone but painted grey, the meteors are from The Doomsday Zone, the Earth's surface is from the Death Egg Zone from Sonic 2, and the stars are from Hellfire, again. The flying shooter badniks are edited versions of the Egg Robos from Sonic & Knuckles, and the Egg Pawns were drawn by myself from scratch.
4 سال پیش در تاریخ 1399/04/23 منتشر شده است.
40,056 بـار بازدید شده
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