Super Mario 64 DS - The Secret under the Moat without Wario
286.3 هزار بار بازدید -
7 سال پیش
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This glitch allows you to
This glitch allows you to enter The Secret under the Moat not only as any character, but also while the moat hasn't been drained. This wouldn't have been possible without both the discovery of a hyperspeed running spot in the castle grounds by Yoshi Fan 2800 (Super Mario 64 DS: Hyperspeed Running...), and the subsequent testing by Nico Skow (https://www.seevid.ir/fa/result?ytch=UCewN..., who managed to get Out of Bounds. Josh65536 (@hayashi-stl16) also helped out with info, and having text on screen. Please check out their channels!
This glitch also reduces the B Button Challenge total with the Remote Interaction Glitch (The Secret Under the Moat: Switch Sta...) from 7 B presses to 2 B presses, and the total without RIG from 33 to 31. The entry can be done in 0 instead of 2, as pounding the pillars to lower the moat is no longer necessary, and the switch star can be done in 0 instead of 3 if RIG is used.
There are two obstacles to entering the TSutM loading zone. These are the black brick, and the grate underneath. This grate has no reason to exist in normal gameplay, as you shouldn't be able to break the brick without first lowering the moat, which makes the grate disappear. It's an overlooked leftover from before the brick was added, but it makes entering this level early more difficult: with no grate you could simply do the first part of moat skip as Wario and then break the brick to get in without lowering the moat.
Now, if the grate was the only obstacle, then bypassing it would also be fairly easy. It is possible to get OoB in the castle grounds as Mario or Luigi using a tree clip (Super Mario 64 DS - The Tree Glitch). However the brick covers the entire loading zone, so you can't get in. The only ways to break a brick are using Wario, who can't get OoB to get past the grate, or with a giant mushroom, a power-up not in the castle grounds. So is entering The Secret under the Moat without lowering the moat and using Wario impossible?
First, I get to the hyperspeed running spot on the bridge. Curiously, I couldn't manage to build speed on the U 1.0 version of the game, but after switching to U 1.1 I got the trick straight away. I haven't confirmed it's impossible on 1.0 though. You gain speed here due to running slightly downhill on this type of slope, just like in my original discovery of hyperspeed running (Super Mario 64 DS - Hyperspeed Running). Doing it on the spot was something first found inside the Shifting Sand Land pyramid though, by Nico. There are now a few spots like this known in the game (SM64DS - Hyperspeed Running in JRB + ...).
After building speed I break free and then do a weird thing found by Nico in his testing: with enough speed you can run onto one of the walls at the edge of the stage. I've not seen this before: ALAKTORN did a similar thing while riding the shell (SM64DS Hyperspeed lol) but doing so while in the running state is new. Although you lose speed rapidly as you go up a hill, on the outer walls you gain speed even faster than before!
I now have a speed around 5400. Somehow, when you have speeds at this level, moving around up here can clip you past the outer walls. SM64DS has an oddity that comes into play here: if your Y coordinate is above 0, and there is nothing below you, then you are able to run in air. The position where the Y coordinate is equal to 0 is barely above the water level, so I need to run around as Yoshi slowly loses height. I hit the water near the TSutM entrance, remaining just slightly OoB. I then swim under the grate, and into TSutM.
But wait! What happened to the black brick, covering the loading zone? Well, not all objects in the game are always loaded. Some depend on the position of the character, others the camera. Josh65536 informed me of the conditions for a brick to be loaded:
1. The block's true center must be 1536 units away from the player, or less.
2. It must be on screen, where "on screen" is defined as an imaginary sphere with its center at the block's true center, and a radius of 300 touching the camera's range.
There is no way to prevent the first condition from being fulfilled. But by reaching such obscene speeds, the camera becomes far away from Yoshi. It follows at a constant speed, but when hitting the water it stays in a far away position and only slowly catches up. By landing as close to the loading zone as possible while staying OoB I can swim under the grate, just before the camera catches up enough for condition 2 to be fulfilled and for the brick to load!
Now after collecting the star, another glitch occurs. There should be a celebration animation, then options, and then the 1 star text. However, these are skipped due to hitting the water.
One final thing to mention is that choosing exit course from inside TSutM is a new way to get into the main area of the castle early, though obviously a lot slower than the method used in the TAS and many speedrun categories ((TEXTURED) [HD TAS] Super Mario 64 DS....
This glitch also reduces the B Button Challenge total with the Remote Interaction Glitch (The Secret Under the Moat: Switch Sta...) from 7 B presses to 2 B presses, and the total without RIG from 33 to 31. The entry can be done in 0 instead of 2, as pounding the pillars to lower the moat is no longer necessary, and the switch star can be done in 0 instead of 3 if RIG is used.
There are two obstacles to entering the TSutM loading zone. These are the black brick, and the grate underneath. This grate has no reason to exist in normal gameplay, as you shouldn't be able to break the brick without first lowering the moat, which makes the grate disappear. It's an overlooked leftover from before the brick was added, but it makes entering this level early more difficult: with no grate you could simply do the first part of moat skip as Wario and then break the brick to get in without lowering the moat.
Now, if the grate was the only obstacle, then bypassing it would also be fairly easy. It is possible to get OoB in the castle grounds as Mario or Luigi using a tree clip (Super Mario 64 DS - The Tree Glitch). However the brick covers the entire loading zone, so you can't get in. The only ways to break a brick are using Wario, who can't get OoB to get past the grate, or with a giant mushroom, a power-up not in the castle grounds. So is entering The Secret under the Moat without lowering the moat and using Wario impossible?
First, I get to the hyperspeed running spot on the bridge. Curiously, I couldn't manage to build speed on the U 1.0 version of the game, but after switching to U 1.1 I got the trick straight away. I haven't confirmed it's impossible on 1.0 though. You gain speed here due to running slightly downhill on this type of slope, just like in my original discovery of hyperspeed running (Super Mario 64 DS - Hyperspeed Running). Doing it on the spot was something first found inside the Shifting Sand Land pyramid though, by Nico. There are now a few spots like this known in the game (SM64DS - Hyperspeed Running in JRB + ...).
After building speed I break free and then do a weird thing found by Nico in his testing: with enough speed you can run onto one of the walls at the edge of the stage. I've not seen this before: ALAKTORN did a similar thing while riding the shell (SM64DS Hyperspeed lol) but doing so while in the running state is new. Although you lose speed rapidly as you go up a hill, on the outer walls you gain speed even faster than before!
I now have a speed around 5400. Somehow, when you have speeds at this level, moving around up here can clip you past the outer walls. SM64DS has an oddity that comes into play here: if your Y coordinate is above 0, and there is nothing below you, then you are able to run in air. The position where the Y coordinate is equal to 0 is barely above the water level, so I need to run around as Yoshi slowly loses height. I hit the water near the TSutM entrance, remaining just slightly OoB. I then swim under the grate, and into TSutM.
But wait! What happened to the black brick, covering the loading zone? Well, not all objects in the game are always loaded. Some depend on the position of the character, others the camera. Josh65536 informed me of the conditions for a brick to be loaded:
1. The block's true center must be 1536 units away from the player, or less.
2. It must be on screen, where "on screen" is defined as an imaginary sphere with its center at the block's true center, and a radius of 300 touching the camera's range.
There is no way to prevent the first condition from being fulfilled. But by reaching such obscene speeds, the camera becomes far away from Yoshi. It follows at a constant speed, but when hitting the water it stays in a far away position and only slowly catches up. By landing as close to the loading zone as possible while staying OoB I can swim under the grate, just before the camera catches up enough for condition 2 to be fulfilled and for the brick to load!
Now after collecting the star, another glitch occurs. There should be a celebration animation, then options, and then the 1 star text. However, these are skipped due to hitting the water.
One final thing to mention is that choosing exit course from inside TSutM is a new way to get into the main area of the castle early, though obviously a lot slower than the method used in the TAS and many speedrun categories ((TEXTURED) [HD TAS] Super Mario 64 DS....
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