How Super Mario Bros Was Made Into 40 Kilobytes
926.5 هزار بار بازدید -
4 سال پیش
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Super Mario Bros for the
Super Mario Bros for the Nintendo Entertainment System (NES) was published in 1985 and had pushed the limits of early game development. How did it manage to create a large horizontal game with very little storage space that's smaller than a PNG image?
► Channel: @josephrcarroll7336
Morphcat Games - How we fit an NES game into 40 Kilobytes: How we fit an NES game into 40 Kilobytes
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► Channel: @josephrcarroll7336
Morphcat Games - How we fit an NES game into 40 Kilobytes: How we fit an NES game into 40 Kilobytes
VblankEntertainment - The Making of: ROM City Rampage (Retro City Rampage):
The Making of: ROM City Rampage (Retr...
The 8-Bit Guy - How "oldschool" graphics worked Part 1 - Commodore and Nintendo:
How "oldschool" graphics worked Part ...
The 8-Bit Guy - How Oldschool Sound/Music worked:
How Oldschool Sound/Music worked
MUSIC USED:
Francis Preve - Komputo
Max McFerren - So Lit
HOME - New Machines
William Rosati - Floating Also
4 سال پیش
در تاریخ 1399/04/09 منتشر شده
است.
926,567
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