Physics Engine from Scratch

therealjtgill
therealjtgill
11.2 هزار بار بازدید - 9 ماه پیش - I built a constraint-based 3D
I built a constraint-based 3D rigid body physics engine and an ECS (entity-component-system) from scratch in C and C++. The physics engine runs on the ECS and uses constraints to model collision, joints, and motors.

This video gives a very high-level overview of the most critical pieces of the engine: the constraint solver, collision pipeline, ECS, and the editor. Everything mentioned in this video is open source, check out the links below!

Check out Slingshot on GitHub!
https://github.com/Slingshot-Physics/...

Checkout T-RECS on GitHub!
https://github.com/Slingshot-Physics/...

Sander Mertens' blog
Medium: ajmmertens

Entity Component System wiki
https://en.wikipedia.org/wiki/Entity_...

Mathy bits generated with manim
https://github.com/ManimCommunity/manim

Monster foot steps - Sound Effect by LordSonny on Pixabay

Meow - Sound Effect from Pixabay
9 ماه پیش در تاریخ 1402/08/12 منتشر شده است.
11,222 بـار بازدید شده
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