I Made a Graphics Engine (again)

Zyger
Zyger
161.6 هزار بار بازدید - 11 ماه پیش - Making a Graphics Engine. Since
Making a Graphics Engine. Since you guys loved the video about me making a graphics engine I made it again but better. I try out a bunch of awesome stuff like rendering 2D, & 3D shapes, object loading, textures, materials, shaders, terrain generation and much more! I also will be using OpenGL rather than DirectX11 ( which is what I used last time)

Me Making a Physics Engine: I Made A Physics Engine

➤My Links:
Discord: Discord: discord
Instagram: Instagram: gabzxd
Twitch: Twitch: officialzyger
Twitter: Twitter: ZygerDesigns
Patreon: Patreon: Zyger

➤Music Used
1/2 by x髥莏 - 1/2

BattleBlock Theater Music - Menu Theme Extended by The Behemoth, Big Timber Studio - BattleBlock Theater Music - Menu Them...

Rhythm Thief OST DISC1: 01 Phantom R's Theme 怪盗Rのテーマ - Rhythm Thief OST DISC1: 01 Phantom R'...

Your Love Is a Drug-
Your Love Is a Drug

Terraria Music - Alternate Day -
Terraria Music - Alternate Day

Bach-Cello-Suite by Philip Milman - Cello Suite - Bach [COPYRIGHT FREE]

Fashion, But Kinda Sad · Pedro Silva - Fashion, But Kinda Sad

Winter - Vivaldi - Winter - Vivaldi [COPYRIGHT FREE]

Welcome to the NHK - Harmonica Song - Welcome to the NHK - Harmonica Song

Summer Sky and Homework, Takahashi Takashi - Calm BGM
Summer Sky and Homework, Takahashi Ta...

➤Resources Used

Low Poly Grass Pack 3D - https://www.turbosquid.com/3d-models/...

Low Poly Tree Sample - https://www.turbosquid.com/3d-models/...

Grass Textures - https://opengameart.org/content/30-gr...

Banjo-Kazooie Snorkel Model - https://www.models-resource.com/ninte...

OpenGL - https://www.opengl.org/

➤Similar Videos:

jdh - Making my web game engine - Making my web game engine

Guilherme Teres - I Made a GAME ENGINE in 30 HOURS! (from Scratch) - I Made a GAME ENGINE in 30 HOURS! (fr...

n8dev - I Made My Own Game Engine - I Made My Own Game Engine

Zyger - I Made a Graphics Engine


➤Ignore:
I created my own graphics engine engine. I tried implementing as many features as I could. I began by rendering 2D shapes onto the screen and realized how much work it is to calculate all eh vertices and indices hand. I then moved onto 3D shapes which was even harder. I created materials and textures which I would apply onto the objects. Then I moved onto implementing shaders such as transparency, fog, water, displacement, sin waves and more. I also took a quick break to add a skybox. As a final feature I added terrain generation based on a height and noise map. This was really difficult and it took a while to get it working but wow is it beautiful.
Finally I added some camera controls, optimizations and the engine was finished.

#gamedev #zyger #gameengine
11 ماه پیش در تاریخ 1402/05/11 منتشر شده است.
161,637 بـار بازدید شده
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