Game & Wario - Part 20 - Islands (Fronk's Stage)

Overhazard
Overhazard
15.7 هزار بار بازدید - 11 سال پیش - I think this is the
I think this is the one stage with the most drastic character redesign for the press start screen, at least if I'm correct in guessing that these people on that image are Fronks.

Anyway, this game shares some parallels with "Arrow" in that you're flicking things from the Wii U GamePad, and it takes note of the angle, direction, and force. This time, you are launching not to attack, but score: Launch Fronks 5 at a time to land on targets out in the waters, and you'll gain points corresponding to areas the Fronks land on. Each player gets 5 turns, and a Fronk in the water is worth 0 points.

It's a bit more complicated than that though. You'll see the intricacies later, but you must know that points are calculated continuously—when Fronks bump into another region or when the occasional seagull picks up a Fronk to drop it somewhere else (usually into the water), the scores are recalculated. The sabotage gets easier and easier to do with each following islands or set of islands. (I am Red.)

Roulette Rock is the most straightforward, as you ought to expect with any first stage in a game. Roulette Rock consists of a single island with a roughly radial layout for point regions, like, well, a roulette. It also spins and drifts about slowly. You'll see the playing field is pretty slick. Thanks to the bumping mechanic, it's never truly over for any player.

Arrow Atoll consists of four tiny islands. When any Fronks land on one, it causes that island to zoom in whatever direction the arrow is pointing. If it crashes into a wall or another island, it can change the island's point value. If it crashes into another island, that island's value may change too. As each island spins (but does not drift) when idle, it's more important to time your launches here. You can see all the sabotage that can happen here.

Tippy Tower is a mostly vertical structure that tilts as Fronks get placed on it. The island itself spins, as usual. The island can be capsized, upon which that player is declared the loser. I don't know what happens if more than 2 players try it.

Salty Scales is, well, a balance scale. You're supposed to land on the platforms, the colored markings on the center column indicating how much each side is worth. Naturally, this one is ALL about sabotage, for you cannot make one arm worth more without making the other one worth less, assuming nonzero values on the arms.

By the way, do you recognize the music in this set of stages in "Disco"?

Anyway, the next Game & Wario video will be my going over the remaining stages in "Arrow." But before that, I went back and hit Super Mario Sunshine, and I'll have some Blue Coin Montages for you all.
11 سال پیش در تاریخ 1392/07/08 منتشر شده است.
15,724 بـار بازدید شده
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