Iggy’s Reckin’ Balls - World 6 - Tektricity (Perfect)
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World 6 of Iggy’s Reckin’
World 6 of Iggy’s Reckin’ Balls takes place within a huge computer. The walls are made of circuitboards, as are the platforms themselves. If you’re not big on the insides of electronics, those long things decorating the sides of the platforms are ceramic resistors. The top and bottom parts of the background have wavy TRON-like grid patterns. Oddly, the circuitboard part of the background, which is furthest in the back, is affected by greater parallax than the top wavy grid pattern, which can feel disorienting at times.
Tektricity is characterized by some towers with unusual layouts requiring different skills than the usual towers. One recurring theme is winding horizontal paths made up of large amounts of short platforms of different terrains. They shouldn't be overwhelming if you've made it this far though.
The character I used here is Rob-ert. He’s a robot, with computers inside of him, just like this world. His grappling hook is a telescoping mechanical arm. Because he’s made of metal, he doesn’t bounce while idle or running, but instead hovers a bit above the floor. A few other characters do this too, as you’ve previously seen with Sonny.
00:23 - Tower 1 - Wallagis Rising
We begin this world with a tower tall and long enough that it only needs two laps to finish a race. This tower has a lot of red (fast) conveyor belts, which don’t necessarily guide you to the right place. Positioning yourself in the right place so they DO guide you is key. I don’t know what a wallagis is, however.
03:41 - Tower 2 - Star-ville
This tower is characterized by U-shaped platforms that are mostly armored. We saw something like this in Soft Sun Bay’s “Giraffe Pie” tower, though this one has faster-moving platforms that move far more irregularly, making it tricky to figure out when you can grapple up further. Of course, the computer players know exactly how to navigate them… Starville is an unincorporated community in southeast Michigan.
06:27 - Tower 3 - Boxer Rebellion
Finding the right place to drop into the acid at the beginning is important to gaining a lead, but doing so right where you begin puts you a little bit to the right of the best spot. The Boxer Rebellion was a revolt in North China beginning in 1899 as an attempt to expel European, and specifically, Christian influence.
09:19 - Tower 4 - Syllabus Treehouse
I think this is the first time I’ve shown my character getting hit by a horizontally swinging hammer: they smack into a glass screen and comically slide down. Rob-ert isn’t the best character to show this with though, due to his rigid metal frame. The others DO squish some.
12:39 - Tower 5 - Twitchy!
I really didn’t like that part where there are partially armored platforms, but spikes sprout from where you CAN grapple up. Computer players can grapple through there without a problem, but navigating beds of spikes is as tricky as it sounds to me.
16:23 - Tower 6 - …But Fear Itself!
By the time you see this tower’s layout, you can probably see a recurring pattern in this set: some of the towers have long, horizontal paths scattered with short platforms throughout, some of which have conveyor belts, some are icy platforms, and some are gooey platforms. They’re technically what I call “walls” like in “Lebanese” or “Spy D. Crinkle,” but they’re relatively short (in height), and you’re asked more to hop across these platforms rather than grapple up. This tower’s name comes from the quote from Franklin Roosevelt’s Fireside Chats: “There is nothing to fear but fear itself.”
19:40 - Tower 7 - Turbo Roller ! ! !
Here, you’ll see me use the Invincible to actually grapple up the armored platforms. That’s arguably the most useful application of Invincible. Yes, there are spaces on both sides of the exclamation points.
24:11 - Tower 8 - Shoe Filter (Armored)
I tried to look up what a shoe filter is, but all I got is a mobile video filter that digitally adds shoes where it detects feet in the video. Obviously, shoe filters like those didn’t exist when Iggy’s came out, so I’ll just guess two random words. The way the last segment puts you through the two stacks of layers is neat though.
28:21 - Tower 9 - Liverspot
The last tower with the Tektricity motif is a variety pack of different tower layouts, ending with the ever common stack of armored rings with one unarmored spot each. A liver spot is a darkened spot on the skin caused by aging or solar radiation. It may be inspired by the red spots in the Tektricity background.
34:32 - Final - Mohinder A+
Finally, this is the 1-lap race set in the ruins. This one was REAL close, with Mask almost getting the goal to ruin my perfect run, forcing me to start all over. I need to watch out for that. “Mohinder” is a given name in India, but I don’t know if this tower’s name refers to anyone or anything in particular.
Up next, we’ll begin the worlds found only in Hard difficulty with World 7, Sun Canyon.
Tektricity is characterized by some towers with unusual layouts requiring different skills than the usual towers. One recurring theme is winding horizontal paths made up of large amounts of short platforms of different terrains. They shouldn't be overwhelming if you've made it this far though.
The character I used here is Rob-ert. He’s a robot, with computers inside of him, just like this world. His grappling hook is a telescoping mechanical arm. Because he’s made of metal, he doesn’t bounce while idle or running, but instead hovers a bit above the floor. A few other characters do this too, as you’ve previously seen with Sonny.
00:23 - Tower 1 - Wallagis Rising
We begin this world with a tower tall and long enough that it only needs two laps to finish a race. This tower has a lot of red (fast) conveyor belts, which don’t necessarily guide you to the right place. Positioning yourself in the right place so they DO guide you is key. I don’t know what a wallagis is, however.
03:41 - Tower 2 - Star-ville
This tower is characterized by U-shaped platforms that are mostly armored. We saw something like this in Soft Sun Bay’s “Giraffe Pie” tower, though this one has faster-moving platforms that move far more irregularly, making it tricky to figure out when you can grapple up further. Of course, the computer players know exactly how to navigate them… Starville is an unincorporated community in southeast Michigan.
06:27 - Tower 3 - Boxer Rebellion
Finding the right place to drop into the acid at the beginning is important to gaining a lead, but doing so right where you begin puts you a little bit to the right of the best spot. The Boxer Rebellion was a revolt in North China beginning in 1899 as an attempt to expel European, and specifically, Christian influence.
09:19 - Tower 4 - Syllabus Treehouse
I think this is the first time I’ve shown my character getting hit by a horizontally swinging hammer: they smack into a glass screen and comically slide down. Rob-ert isn’t the best character to show this with though, due to his rigid metal frame. The others DO squish some.
12:39 - Tower 5 - Twitchy!
I really didn’t like that part where there are partially armored platforms, but spikes sprout from where you CAN grapple up. Computer players can grapple through there without a problem, but navigating beds of spikes is as tricky as it sounds to me.
16:23 - Tower 6 - …But Fear Itself!
By the time you see this tower’s layout, you can probably see a recurring pattern in this set: some of the towers have long, horizontal paths scattered with short platforms throughout, some of which have conveyor belts, some are icy platforms, and some are gooey platforms. They’re technically what I call “walls” like in “Lebanese” or “Spy D. Crinkle,” but they’re relatively short (in height), and you’re asked more to hop across these platforms rather than grapple up. This tower’s name comes from the quote from Franklin Roosevelt’s Fireside Chats: “There is nothing to fear but fear itself.”
19:40 - Tower 7 - Turbo Roller ! ! !
Here, you’ll see me use the Invincible to actually grapple up the armored platforms. That’s arguably the most useful application of Invincible. Yes, there are spaces on both sides of the exclamation points.
24:11 - Tower 8 - Shoe Filter (Armored)
I tried to look up what a shoe filter is, but all I got is a mobile video filter that digitally adds shoes where it detects feet in the video. Obviously, shoe filters like those didn’t exist when Iggy’s came out, so I’ll just guess two random words. The way the last segment puts you through the two stacks of layers is neat though.
28:21 - Tower 9 - Liverspot
The last tower with the Tektricity motif is a variety pack of different tower layouts, ending with the ever common stack of armored rings with one unarmored spot each. A liver spot is a darkened spot on the skin caused by aging or solar radiation. It may be inspired by the red spots in the Tektricity background.
34:32 - Final - Mohinder A+
Finally, this is the 1-lap race set in the ruins. This one was REAL close, with Mask almost getting the goal to ruin my perfect run, forcing me to start all over. I need to watch out for that. “Mohinder” is a given name in India, but I don’t know if this tower’s name refers to anyone or anything in particular.
Up next, we’ll begin the worlds found only in Hard difficulty with World 7, Sun Canyon.
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