Contra (NES) version | full game 1-loop session for 1 Player 🎮
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7 سال پیش
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@nenrikigaming Contra
@nenrikigaming Contra (NES) version | full game 1-loop session for 1 Player 🎮
“Contra” is an iconic action game developed and published by Konami for the Nintendo Entertainment System (NES) in 1988. The game is renowned for its run-and-gun gameplay, a genre that emphasizes fast-paced action with a character running through a level while shooting enemies.
The game’s perspective alternates between a standard side view and a pseudo-3D view, also known as a behind view. In the side view stages, the player can shoot leftward, rightward, or upward while standing, as well as horizontally and diagonally while running. The pseudo-3D stages, on the other hand, provide a unique gameplay experience where the player proceeds by shooting and moving towards the background. This innovative use of different perspectives adds a layer of depth and variety to the game, making it stand out among other games of its time.
“Contra” employs 2D scrolling visuals, which was a common feature in many NES games. The game’s graphics, although simple by today’s standards, were considered impressive at the time of its release. The detailed character sprites, vibrant colors, and smooth animations contribute to the game’s overall visual appeal.
One of the notable aspects of “Contra” is its regional differences. The game was released under different names in various regions. In Europe, the game was known as “Gryzor” on various home computer formats and as “Probotector” on the NES. Despite the name changes, the game mechanics and content remained the same across all versions.
“Contra” supports both single-player and multiplayer modes. The game is particularly famous for its cooperative two-player mode, where players take on the roles of two commandos, Lance (codename “Scorpion”) and Bill (codename “Mad Dog”), tasked with taking down an evil organization known as Red Falcon. This cooperative aspect of the game is often cited as one of its strongest points, as it adds an extra layer of fun and challenge to the game.
The game’s background history sets the stage for an epic battle against alien forces. In 1957, an object from outer space crashed in the Amazon Basin. Thirty years later, in 1987, aliens known as the Red Falcon began to attack. The players, assuming the roles of the commandos, are sent on a mission to eliminate the alien threat.
Throughout the game, players traverse through various environments, battling a host of enemies and bosses. The game is known for its challenging gameplay, requiring quick reflexes and strategic use of different weapons. Despite its difficulty, “Contra” is widely regarded as one of the most enjoyable and memorable games on the NES.
The Red Falcon organization has established eight lines of defense in their bid to take over the world: The Jungle, Base 1, Waterfall, Base 2, Snow Field, Energy Zone, Hangar Zone, and the Alien’s Lair. Each of these stages presents unique challenges and enemies, requiring players to adapt their strategies and make full use of their arsenal to progress.
The game’s difficulty is another aspect that sets “Contra” apart. It is known for its high level of challenge, even for experienced gamers. The enemies in the game are relentless, and the player has only a limited number of lives to complete the game. This makes every move and every shot count, adding a layer of tension and excitement to the gameplay.
Despite its difficulty, “Contra” is also known for being fair. The game’s controls are precise, giving the player full control over their character’s movements and actions. This means that when the player fails, it feels like it’s due to their own mistake rather than the game being unfair. This balance of difficulty and fairness is part of what makes “Contra” so satisfying to play.
The cooperative two-player mode in “Contra” is another feature that has contributed to its lasting popularity. This mode allows two players to play the game together, with each player controlling one of the two commandos. The players must work together to defeat the enemies and progress through the game. This mode not only adds an extra layer of fun and challenge to the game, but also encourages teamwork and cooperation.
In conclusion, “Contra” is a seminal game in the platforming genre. Its innovative gameplay, engaging cooperative mode, and challenging difficulty level have ensured its place in the annals of video game history. Whether you’re a fan of classic games or a newcomer to the genre, “Contra” offers a fun and exciting gaming experience that is sure to leave a lasting impression. Its legacy continues to influence the action game genre, and it remains a beloved classic to this day.
00:00 Intro
00:11 Jungle
01:38 Base 1
3:05 Waterfall
4:31 Base 2
6:56 Snow Field
8:53 Energy Zone
10:20 Hangar
11:56 Alien's Lair
13:16 Ending and Credits
Twitter: NenrikiGaming
“Contra” is an iconic action game developed and published by Konami for the Nintendo Entertainment System (NES) in 1988. The game is renowned for its run-and-gun gameplay, a genre that emphasizes fast-paced action with a character running through a level while shooting enemies.
The game’s perspective alternates between a standard side view and a pseudo-3D view, also known as a behind view. In the side view stages, the player can shoot leftward, rightward, or upward while standing, as well as horizontally and diagonally while running. The pseudo-3D stages, on the other hand, provide a unique gameplay experience where the player proceeds by shooting and moving towards the background. This innovative use of different perspectives adds a layer of depth and variety to the game, making it stand out among other games of its time.
“Contra” employs 2D scrolling visuals, which was a common feature in many NES games. The game’s graphics, although simple by today’s standards, were considered impressive at the time of its release. The detailed character sprites, vibrant colors, and smooth animations contribute to the game’s overall visual appeal.
One of the notable aspects of “Contra” is its regional differences. The game was released under different names in various regions. In Europe, the game was known as “Gryzor” on various home computer formats and as “Probotector” on the NES. Despite the name changes, the game mechanics and content remained the same across all versions.
“Contra” supports both single-player and multiplayer modes. The game is particularly famous for its cooperative two-player mode, where players take on the roles of two commandos, Lance (codename “Scorpion”) and Bill (codename “Mad Dog”), tasked with taking down an evil organization known as Red Falcon. This cooperative aspect of the game is often cited as one of its strongest points, as it adds an extra layer of fun and challenge to the game.
The game’s background history sets the stage for an epic battle against alien forces. In 1957, an object from outer space crashed in the Amazon Basin. Thirty years later, in 1987, aliens known as the Red Falcon began to attack. The players, assuming the roles of the commandos, are sent on a mission to eliminate the alien threat.
Throughout the game, players traverse through various environments, battling a host of enemies and bosses. The game is known for its challenging gameplay, requiring quick reflexes and strategic use of different weapons. Despite its difficulty, “Contra” is widely regarded as one of the most enjoyable and memorable games on the NES.
The Red Falcon organization has established eight lines of defense in their bid to take over the world: The Jungle, Base 1, Waterfall, Base 2, Snow Field, Energy Zone, Hangar Zone, and the Alien’s Lair. Each of these stages presents unique challenges and enemies, requiring players to adapt their strategies and make full use of their arsenal to progress.
The game’s difficulty is another aspect that sets “Contra” apart. It is known for its high level of challenge, even for experienced gamers. The enemies in the game are relentless, and the player has only a limited number of lives to complete the game. This makes every move and every shot count, adding a layer of tension and excitement to the gameplay.
Despite its difficulty, “Contra” is also known for being fair. The game’s controls are precise, giving the player full control over their character’s movements and actions. This means that when the player fails, it feels like it’s due to their own mistake rather than the game being unfair. This balance of difficulty and fairness is part of what makes “Contra” so satisfying to play.
The cooperative two-player mode in “Contra” is another feature that has contributed to its lasting popularity. This mode allows two players to play the game together, with each player controlling one of the two commandos. The players must work together to defeat the enemies and progress through the game. This mode not only adds an extra layer of fun and challenge to the game, but also encourages teamwork and cooperation.
In conclusion, “Contra” is a seminal game in the platforming genre. Its innovative gameplay, engaging cooperative mode, and challenging difficulty level have ensured its place in the annals of video game history. Whether you’re a fan of classic games or a newcomer to the genre, “Contra” offers a fun and exciting gaming experience that is sure to leave a lasting impression. Its legacy continues to influence the action game genre, and it remains a beloved classic to this day.
00:00 Intro
00:11 Jungle
01:38 Base 1
3:05 Waterfall
4:31 Base 2
6:56 Snow Field
8:53 Energy Zone
10:20 Hangar
11:56 Alien's Lair
13:16 Ending and Credits
Twitter: NenrikiGaming
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