Setting up XR/VR on Godot 4 | First Impressions, Passthrough, Hand tracking
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In this video I shared
In this video I shared my first impressions on the XR setup on Godot 4.
Tempted to make a tutorial out of it, but the guide on the documentation covers the setup process pretty well. Also, I guess speed-running it is more fun.
I was trying to search for the "Oculus Integration" plugin (because that's needed on Unity), and was genuinely surprised by the fact that passthrough and hand-tracking features came with Godot out of the box.
Overall, very easy to setup, and I would definitely recommend it to anyone who is interested in developing VR games.
Tempted to make a tutorial out of it, but the guide on the documentation covers the setup process pretty well. Also, I guess speed-running it is more fun.
I was trying to search for the "Oculus Integration" plugin (because that's needed on Unity), and was genuinely surprised by the fact that passthrough and hand-tracking features came with Godot out of the box.
Overall, very easy to setup, and I would definitely recommend it to anyone who is interested in developing VR games.
9 ماه پیش
در تاریخ 1402/07/16 منتشر شده
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