Making Props for Source Engine in 6 Minutes (Blender)
67.5 هزار بار بازدید -
5 سال پیش
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Like/Dislike Ratio - 97.9%
This
Like/Dislike Ratio - 97.9%
This video covers the basics of moving a mesh into the Source engine in a quick and hopefully easy to digest tutorial. This applies for any game in Source, such as Garry's Mod, CSGO, Half-Life 2, etc. This video will not teach you how to use Blender or make models, but rather how to turn an already made model either by you or someone else into a prop.
Timestamps:
https://www.seevid.ir/fa/w/0nRQxy4wek4 Introduction
https://www.seevid.ir/fa/w/0nRQxy4wek4 Decompiling a Model
https://www.seevid.ir/fa/w/0nRQxy4wek4 Exporting an SMD
https://www.seevid.ir/fa/w/0nRQxy4wek4 QC Files
https://www.seevid.ir/fa/w/0nRQxy4wek4 Collision Meshes
https://www.seevid.ir/fa/w/0nRQxy4wek4 Compiling
Links:
Blender - https://builder.blender.org/download/
Blender Source Tools - http://steamreview.org/BlenderSourceTools/
Crowbar - https://steamcommunity.com/groups/CrowbarTool
GCFScape - https://developer.valvesoftware.com/wiki/GCFScape#External_links
Valve Dev Wiki - https://developer.valvesoftware.com/wiki/Main_Page
Surface Properties - https://developer.valvesoftware.com/wiki/Material_surface_properties
Basic QC - https://pastebin.com/U54SL6pE
Feel free to contact me for help.
My Steam Page - https://steamcommunity.com/id/ItsJustJacob/
I learned a lot making this tutorial.
Some things to keep in mind for next time:
Reduce unnecessary information and dead air
Slow things down a bit
Keep things simpler
Stop slurring like a drunk
5 سال پیش
در تاریخ 1398/12/03 منتشر شده
است.
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