Level Design Case Studies: Trainyard and Cut the Rope
8.8 هزار بار بازدید -
6 سال پیش
-
In this 2012 GDC session,
In this 2012 GDC session, Magicmule's Matt Rix and Zeptolab's Semyon Voinov hare game design insights they learned while creating Trainyard and Cut The Rope
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: Twitter: Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Register for GDC: http://ubm.io/2gk5KTU
Join the GDC mailing list: http://www.gdconf.com/subscribe
Follow GDC on Twitter: Twitter: Official_GDC
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
6 سال پیش
در تاریخ 1397/08/04 منتشر شده
است.
8,849
بـار بازدید شده