Indie Starter Kit: The Basics of Founding a Successful Games Company

GDC
GDC
20.5 هزار بار بازدید - 10 ماه پیش - [Note: This is a re-upload
[Note: This is a re-upload of a previous talk to address a sync issue.] Whether starting your first company or your third, this GDC 2023 talk is for you. Dino Patti has started three companies during his time in the industry: Playdead, JUMPSHIP and coherence. He's talked to every possible publisher, and been through the process of both creating games and companies several times. In this talk, Dino walks through the journey of starting a successful games company from start to finish, and talks about what needs to be done at which time, what priorities should be, deal structures, and emotional states and pitfalls. From the starting idea through the first game's release and beyond, Dino shares what he wishes he knew when he started out in the industry—including the crucial differences between your first company and subsequent ones. GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: www.gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
10 ماه پیش در تاریخ 1402/08/12 منتشر شده است.
20,594 بـار بازدید شده
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