NARC Longplay (Arcade) [QHD]

AL82 Retrogaming Longplays
AL82 Retrogaming Longplays
112.1 هزار بار بازدید - 3 سال پیش - Game Info---------------------------------------------------Developer: Williams Electronic GamesPublisher:
Game Info
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Developer: Williams Electronic Games
Publisher: Williams Electronic Games
Year of Release: 1988

Game Impressions
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Another release from coin-op auteur Eugene Jarvis, NARC is one of the first games I'm aware of to use digitised sprites, and it's quite amazing just how good the graphics are for the time of release. The base resolution from the video output is 1024 x 768, which is insanely high compared to pretty much any other arcade machine of the time, and this is definitely reflected in the quality and sharpness of the graphics.

As for the gameplay, NARC is a further iteration on Javis' modus operandi: besiege the player from all sides, blow stuff up, collect stuff for bonus points, and make sure the difficulty is stupidly hard. The game tries to be super-edgy by having the players, a pair of bike-helmeted SWAT cops, busting drug dealers and street punks and collecting their stashes for points. Although its possible to actually arrest criminals by walking into them, it's far safer to simply blow them away with your machine guns and rocket launcher, with the latter sending severed limbs flying in all directions. Terminated perps often leave behind baggies full of drugs, or extra ammo for your weapons; you'll need every single bullet and rocket dropped because the sheer number of enemies can be overwhelming, and the amount of ammo you actually receive is severely limited.

As far as I can tell, the best strategy to beat the game involves racking up enough points to earn sufficient bonus lives to deal with final boss. I couldn't find a strategy that worked, other than to try and brute force my way through the encounter and rely on extra lives to win through.

Of Jarvis' games that I've played, I personally prefer Smash T.V. to NARC. The concept is better, and the mechanics are less fiddly. I found it difficult to actually pick items up, and the added controls for crouching and jumping just made things feel overcomplicated. This may have been technically impressive, but it lacks the fun and stupidity of putting your life on the line for a new toaster...

Video Notes
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N/A

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Chapters
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00:00 Attract mode
00:12 Stage 1
02:23 Stage 2
04:50 Stage 3
06:21 Stage 4
09:13 Stage 5
10:52 Stage 6
15:03 Stage 7
16:48 Stage 8 (Final Boss)
19:53 Ending

Contact Me
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3 سال پیش در تاریخ 1400/08/30 منتشر شده است.
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