Far Cry 5 | RTX 3060 Ti - i5 12400F | FPS Test [ALL Settings]

RTX TEST
RTX TEST
224 بار بازدید - 2 ماه پیش - TAG : #RTX3060TI
TAG : #RTX3060TI #FarCry #Gameplay#testGPU _______________________________________________ TITLE : Far Cry 5 | RTX 3060 Ti - i5 12400F | FPS Test [ALL Settings] Today we have come to see how smooth and efficient this game is on this computer system and whether it can be played with a pleasant experience or not and I hope it will be useful for you and you will enjoy it . . . _______________________________________________ subscribe link 💙    / @rtxtest98   _______________________________________________ MY PC RAM : 16G 2x8G DDR 4 CPU : i5 12400F GPU : RTX 3060 TI 8G MOTHER BOARD : H610M-K D4 SSD : 128G HDD : 1T _______________________________________________ TIME LINE 00:00 SETTING & GAMPLAY(LOW) 03:03 SETTING & GAMPLAY(HIGH) 07:08 SETTING & GAMPLAY(ULTRA) _______________________________________________ Description about the game : Similar to its predecessors, Far Cry 5 is a first-person shooter set in an open world environment which the player can explore freely on foot or via various vehicles. Unlike previous titles in the series where the player takes on the role of a set character, the game gives the player the opportunity to customize their character's appearance.] Additionally, the character in this game is a silent protagonist, devoid of voiced dialogue or a predefined personality, offering players the chance to deeply immerse themselves in the game, yet sparking concerns about the potential impact on the depth of narrative engagement.] While the player has a variety of ranged and explosive weapons to fight against enemies, the game places a renewed emphasis on close-quarters combat compared to previous Far Cry titles by introducing a wider range of melee weapons.[ In addition, Far Cry 5 features a new weapons ballistics system that includes elements like a bullet dropping over a distance to increase realism. Creative director Dan Hay described the design of the open world as being modeled on the outposts from previous titles in the Far Cry series. These outposts represented a small section of the map occupied by enemy forces and the player was tasked with liberating them by killing or neutralizing the enemy presence. The outposts were designed with multiple approaches for the player to take and it was this element that the development team tried to recreate in the wider game world of Far Cry 5. The player is dropped into the game world with little context, direction or objective markers and is instead required to navigate the world on their own. Hay expressed a desire to create what he termed the "anecdote factory", a game where two players could venture out from the same point in opposite directions and have entirely different experiences that they would then share with one another anecdotally.] To assist with this, most of the game world is accessible to the player after completing the game's introductory missions and they are free to advance through these areas as they choose; by comparison, previous titles in the series gradually opened up the game world to the player with story missions guiding their progress through open areas. Completing actions within a region earns the player "Resistance Points" which cumulate to trigger major story events. These Resistance Points also contribute to the "Resistance Meter", which divides each region into three tiers representing the region's relative level of difficulty. For example, on entering a region for the first time, the player will encounter basic enemies; however, as the Resistance Meter increases, the player will run into a wider variety of enemy archetypes, culminating in aerial patrols and airborne assaults. The game also features a recruitment system in which the player can recruit locals in the county to fight alongside them similar to the "Buddy" system used in Far Cry 2 or the "Guns for Hire" system in Far Cry 4. In this Guns for Hire system, the player can recruit locals to join their cause at which point they will fight alongside the player. In addition to these Guns for Hire, the game includes "Specialists" or non-playable characters with their own unique skills and personalities. The recruitment system replaces the beacon system used in previous titles. For example, Far Cry 3 featured radio towers and Far Cry 4 featured bell towers that the player had to climb in order to open up parts of the map and various activities in the region. Far Cry 5 removed this system and instead relies on the player forging relationships with other characters to discover story missions, events and other characters
2 ماه پیش در تاریخ 1403/04/24 منتشر شده است.
224 بـار بازدید شده
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