Donkey Kong Country 2: Level 17: Slime Climb

Carls493
Carls493
2.8 هزار بار بازدید - 3 سال پیش - One more rigging level, like
One more rigging level, like the two that were in Gang-Plank Galleon, but this is still under the context that this takes place along the ropes of a pirate ship IN A SWAMP.

The water itself isn't slime, but the gimmick of this level is that you are constantly climbing up against it at different points. It is the host to a deadly invincible piranha called Snapjaw. Fall in his water, and he may chomp you at lightning speed!

Naturally, this level takes some advantages of this, and makes you rely on some Invincibility Barrels so you can safely tread the water to reach certain goodies.
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There are two Bonus Rooms, here:

- Getting to the first Bonus Room starts with encountered the first Invincibility Barrel guarded by a Kannon Kremling. Bop him away and take the barrel, then swim underwater underneath the platform and follow the bananas for a little bit to find the Bonus Barrel. This Bonus has use ropes and hooks to collect stars.

- The second Bonus Room is accessed with an ordinary Kannon. You gotta take a Kannonball over to it, but you'll have to deal with small platforms, Klomps, and rising water along the way. This Bonus has you use toss more Kannons at the Flitters and Zingers in the area and squash them all before getting a Kremkoin.
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The DK Coin is underwater and right under the End of Level Target. Once again, you must utilize an Invincibility Barrel to reach it safely, but this time, the barrel's on the opposite side of it. So you'll have to rush over to the coin before your invincibility wears off and Snapjaw takes a bite out of you.
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Now for another round of Swanky's Bonus Bonanza! Keep track off all of the question and answer for this one, especially the very last one which can be pretty easy to not even focus on in a playthrough!
3 سال پیش در تاریخ 1399/12/25 منتشر شده است.
2,893 بـار بازدید شده
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