Blender 2.91 Hardsurface Sculpting : Baking the Normal Map
127.6 هزار بار بازدید -
4 سال پیش
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In this Blender 2.91 texturing
In this Blender 2.91 texturing tutorial I show how to bake the normal map for my hard surface sculpting, the stone, to that I sculpted the details in the previous part, to the low poly mesh that we started with.
The low poly mesh I just automatically UV Unwrap (Smart UV project) and then I use Cycles for baking the normals fom the high poly onto this mesh.
To really snap the vertices to the mesh I add a shrinkwrap modifier to the low poly object.
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The low poly mesh I just automatically UV Unwrap (Smart UV project) and then I use Cycles for baking the normals fom the high poly onto this mesh.
To really snap the vertices to the mesh I add a shrinkwrap modifier to the low poly object.
☕️ Buy me a coffee - would be nice: https://www.buymeacoffee.com/jayanam
See my social profiles here:
Instagram: Instagram: jayanamgames
Twitter: Twitter: jayanamgames
Facebook: Facebook: jayanamgames
Patreon: Patreon: jayanam
Merch Store: https://teespring.com/de/stores/jayan...
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
4 سال پیش
در تاریخ 1399/06/12 منتشر شده
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