Godot 4 Sound occlusion , footsteps sfx, and enemy hearing sounds through walls,doors and ,windows.

Raku Nana
Raku Nana
204 بار بازدید - 3 هفته پیش - Timestamped soon: Intro - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Timestamped soon: Intro - https://www.seevid.ir/fa/w/tjUY5XkG-zY Adding dynamic reverb https://www.seevid.ir/fa/w/tjUY5XkG-zY floor sound detection - https://www.seevid.ir/fa/w/tjUY5XkG-zY Extra explanation for floor detection - https://www.seevid.ir/fa/w/tjUY5XkG-zY Getting player footstep sounds and noise level - https://www.seevid.ir/fa/w/tjUY5XkG-zY Sound traveling through opened windows and doors - https://www.seevid.ir/fa/w/tjUY5XkG-zY Enemy receiving sound from the player and window/door - https://www.seevid.ir/fa/w/tjUY5XkG-zY Sound areas trading data - https://www.seevid.ir/fa/w/tjUY5XkG-zY Sound Cracking - https://www.seevid.ir/fa/w/tjUY5XkG-zY Final statements - https://www.seevid.ir/fa/w/tjUY5XkG-zY github code: https://github.com/RakuNana/Godot-Sound-occlusion-
3 هفته پیش در تاریخ 1403/06/09 منتشر شده است.
204 بـار بازدید شده
... بیشتر