Godot 4 Sound occlusion , footsteps sfx, and enemy hearing sounds through walls,doors and ,windows.
204 بار بازدید -
3 هفته پیش
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Timestamped soon:
Intro - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Timestamped soon:
Intro - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Adding dynamic reverb https://www.seevid.ir/fa/w/tjUY5XkG-zY
floor sound detection - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Extra explanation for floor detection - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Getting player footstep sounds and noise level - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Sound traveling through opened windows and doors - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Enemy receiving sound from the player and window/door - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Sound areas trading data - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Sound Cracking - https://www.seevid.ir/fa/w/tjUY5XkG-zY
Final statements - https://www.seevid.ir/fa/w/tjUY5XkG-zY
github code:
https://github.com/RakuNana/Godot-Sound-occlusion-
3 هفته پیش
در تاریخ 1403/06/09 منتشر شده
است.
204
بـار بازدید شده