I Learned 3D Modeling to Bring Anime Illustration to Life

tppo
tppo
211.4 هزار بار بازدید - پارسال - In this video, I went
In this video, I went through my journey of learning modeling in ZBrush, animation in Cinema4D and Redshift in order to bring 2D anime illustration to life. Most of the process I showed can be done in Blender, the main difference will be the renderer.

* Mika Pikazo tweeted this! Twitter: 1665343326365659138

Illustration Reference:
🎨 'Fly Me To The Moon' by Mika Pikazo: https://www.pixiv.net/en/artworks/103...

Artists Mentioned:
🎨 Mika Pikazo: Twitter: MikaPikaZo
🎨 Matthieu Braccini: Instagram: matthieubraccini
🎨 Sakaki Kaoru: Twitter: sakaki_kaoru
🎨 SUKIMA SANGYO: @sukimasangyo

📁 Files: https://drive.google.com/drive/folder...

ZBrush Resources:
✏️ Sakaki Kaoru's Brushes: https://sakaki-kaoru.gumroad.com/
💻 I followed this playlist while modeling: Chapter3-1 Mannequinのカスタマイズ(書籍 ZBrush...

Awesome C4D Tutorials:
💻 Marc Urtasun IK Rig: C4D Quicktip - Dynamic Leaves.
💻 New Plastic IK Rig: Cinema 4D Tutorial - Rigging & Animat...

Chapters:
00:00 Intro
00:40 Breakdown
01:42 Modeling
05:40 Composition
07:30 Animation
11:24 Texturing
13:58 Final Outcome

My editing files: https://tppo.gumroad.com/

Any questions? feel free to message me:
🤔 Twitter: _tppo
پارسال در تاریخ 1402/03/07 منتشر شده است.
211,460 بـار بازدید شده
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