Creating Damage Decals using Substance Designer

Johnny M
Johnny M
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Patreon: JohnnyMalcolm

📝**Links to Mentioned Tutorials**📝
Custom Voronoi: Lets Build a Varied Voronoi
Intro to FloodFill: FILLING your brain until it is FLOODE...
Bevel Tips: 4 Tips to Improve your Bevels
FloodFill Recovery: Key Trick to Flawless Flood Fills!

We press on with my continuous crusade to get people to think about Substance designer as a really cool, versatile tool instead of just a Brick Factory.

In today's video I'm going to make a impact crater heightmap and show three ways I can use this in other applications, either including it in seperate materials, used as an alpha in zbrush or as a Decal in Game Engines (in this case Unreal)
55 سال پیش در تاریخ 1403/05/23 منتشر شده است.
14,743 بـار بازدید شده
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