Final Fantasy XII Hunt Behemoth King
172.2 هزار بار بازدید -
14 سال پیش
-
42 - Truth Shrouded in
42 - Truth Shrouded in Mist
Rank VII (ELITE MARK)
Mark: Behemoth King
Requirements: After Giruvegan and defeat Fafnir in the "Wyrm Wrath's Renewal"
hunt. (Clan Rank: Riskbreaker)
Petitioner: Koqmihn (Lowtown/Dalan's House)
Mark Location: Feywood/Edge of Reason
Bounty: 250 gil, 2 Bacchus's Wines (Optional: 500000 gil, Rod of Faith)
Run over to Lowtown and enter Old Dalan's Place. Go through the Southgate entrance Koqmihn is lying on the floor to the right by a table. He mentions a place deep in a forest covered with snow. He is giving reference to the Edge of Reason in the Feywood. Teleport to Giruvegan and walk out to the Feywood.
In order to get this enemy to show himself, your party must clear out all the enemies in two zones: The Edge of Reason and The Ice Field of Clearsight. Check each area thouroughly before exiting. Start in The Edge of Reason then move on the Ice Field of Clearsight. Reenter the Edge of Reason and should appear somewhere in the area. If he doesn't appear then try killing off the monster in the Edge of Reason once again and he should appear in this area after you kill the last monster. The main objective is to make sure that both areas are totally clear. If the Mandragoras appear in the Ice Field of Clear Sight then that means that that area is clear - there is no reason to fight them. The Behemoth King will be walking around in the southern middle portion of the Edge of Reason when he finally shows himself.
Statistics :
Lv. 70
HP: 1668491
MP: 999
Weak: N/A
Absorb: N/A
Exp: 0
LP : 40
Steal: Behemoth Steak, Elixir, Ring Wyrm Scale
Battle :
The Behemoth King begins the battle by pounding the party with elemental spells, including Ardor. There are a few tactics here. One is to cast a Reverse/Decoy on one character and use the tanking teammates to pound him. A good tactic would be to use a Masamune + Genji glove combo.
When the Behemoth King's health reaches a certain point, he will either throw up a Magick Shield or a Paling. Depending on which, he will either become immune to spells or physicals. If he becomes immune to spells, he will begin using his powerful physicals and White Breath, which damages the party and can inflict Stop. If he becomes immune to physical damage, he will pummel the party with his elemental spells. Eventually either the Shield or Paling will fall, but the Behemoth King will quickly erect the barrier of the opposite type - when the Paling falls he uses Magick Shield, and vise-versa, effectively alternating his immunity at a regular basis.
During his spell immune phase, the player will be hard-pressed to heal, as the Behemoth's Kings physical blows can do several thousand damage even with Protect in effect, but the player can conversely do great damage with their strong weapons. During his physical immune phase, his various elemental spells can be guarded against with the right equipment, and the player should use the spell Shock for offense, as Shock animates quickly and still does a lot of damage.
When his HP drops below 10%, he will use Growing Threat doubling his level. A Quickening chain, if the player can do one long enough, can kill him quickly at this point. The key for most of the battle is paying attention to the Behemoth King's attacks and quickly altering equipment to lessen his blows, and to make sure to switch between spells and physicals for damage when he becomes immune to either.
Rewards :
250 gil
Bacchus's Wine
While that may not seem like much at first, the philosopher later tells of a rock in Mt. Bur-Omisace. On Mt. Bur-Omisace the player can find a rock shaped like a wyrm's head near Relj. Unequip any weapons from Vaan, and then hit the rock to obtain the full reward for the hunt.
500,000 gil
Rod of Faith
Now that's more like it!
Defeating Behemoth King adds him to the Sky Pirate's Den and grants the player the title Lord of the Kings.
Rank VII (ELITE MARK)
Mark: Behemoth King
Requirements: After Giruvegan and defeat Fafnir in the "Wyrm Wrath's Renewal"
hunt. (Clan Rank: Riskbreaker)
Petitioner: Koqmihn (Lowtown/Dalan's House)
Mark Location: Feywood/Edge of Reason
Bounty: 250 gil, 2 Bacchus's Wines (Optional: 500000 gil, Rod of Faith)
Run over to Lowtown and enter Old Dalan's Place. Go through the Southgate entrance Koqmihn is lying on the floor to the right by a table. He mentions a place deep in a forest covered with snow. He is giving reference to the Edge of Reason in the Feywood. Teleport to Giruvegan and walk out to the Feywood.
In order to get this enemy to show himself, your party must clear out all the enemies in two zones: The Edge of Reason and The Ice Field of Clearsight. Check each area thouroughly before exiting. Start in The Edge of Reason then move on the Ice Field of Clearsight. Reenter the Edge of Reason and should appear somewhere in the area. If he doesn't appear then try killing off the monster in the Edge of Reason once again and he should appear in this area after you kill the last monster. The main objective is to make sure that both areas are totally clear. If the Mandragoras appear in the Ice Field of Clear Sight then that means that that area is clear - there is no reason to fight them. The Behemoth King will be walking around in the southern middle portion of the Edge of Reason when he finally shows himself.
Statistics :
Lv. 70
HP: 1668491
MP: 999
Weak: N/A
Absorb: N/A
Exp: 0
LP : 40
Steal: Behemoth Steak, Elixir, Ring Wyrm Scale
Battle :
The Behemoth King begins the battle by pounding the party with elemental spells, including Ardor. There are a few tactics here. One is to cast a Reverse/Decoy on one character and use the tanking teammates to pound him. A good tactic would be to use a Masamune + Genji glove combo.
When the Behemoth King's health reaches a certain point, he will either throw up a Magick Shield or a Paling. Depending on which, he will either become immune to spells or physicals. If he becomes immune to spells, he will begin using his powerful physicals and White Breath, which damages the party and can inflict Stop. If he becomes immune to physical damage, he will pummel the party with his elemental spells. Eventually either the Shield or Paling will fall, but the Behemoth King will quickly erect the barrier of the opposite type - when the Paling falls he uses Magick Shield, and vise-versa, effectively alternating his immunity at a regular basis.
During his spell immune phase, the player will be hard-pressed to heal, as the Behemoth's Kings physical blows can do several thousand damage even with Protect in effect, but the player can conversely do great damage with their strong weapons. During his physical immune phase, his various elemental spells can be guarded against with the right equipment, and the player should use the spell Shock for offense, as Shock animates quickly and still does a lot of damage.
When his HP drops below 10%, he will use Growing Threat doubling his level. A Quickening chain, if the player can do one long enough, can kill him quickly at this point. The key for most of the battle is paying attention to the Behemoth King's attacks and quickly altering equipment to lessen his blows, and to make sure to switch between spells and physicals for damage when he becomes immune to either.
Rewards :
250 gil
Bacchus's Wine
While that may not seem like much at first, the philosopher later tells of a rock in Mt. Bur-Omisace. On Mt. Bur-Omisace the player can find a rock shaped like a wyrm's head near Relj. Unequip any weapons from Vaan, and then hit the rock to obtain the full reward for the hunt.
500,000 gil
Rod of Faith
Now that's more like it!
Defeating Behemoth King adds him to the Sky Pirate's Den and grants the player the title Lord of the Kings.
14 سال پیش
در تاریخ 1389/07/10 منتشر شده
است.
172,290
بـار بازدید شده