UE5 Procedural Grass Using Bezier Curves pt. 4: View Dependent Thickening

Alex
Alex
875 بار بازدید - 2 ماه پیش - In Ghost of Tsushima, a
In Ghost of Tsushima, a shader trick was utilized to thicken the look of the grass when viewing it from the edge - an angle which would otherwise make the grass disappear as it lacks any thickness.
2 ماه پیش در تاریخ 1403/04/09 منتشر شده است.
875 بـار بازدید شده
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