UE5 Procedural Grass Using Bezier Curves pt. 4: View Dependent Thickening
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In Ghost of Tsushima, a
In Ghost of Tsushima, a shader trick was utilized to thicken the look of the grass when viewing it from the edge - an angle which would otherwise make the grass disappear as it lacks any thickness.
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در تاریخ 1403/04/09 منتشر شده
است.
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