Interactive Storytelling in Mass Effect 2

GDC
GDC
10.9 هزار بار بازدید - 7 سال پیش - In this classic GDC 2010
In this classic GDC 2010 talk, Bioware's Armando Troisi explores the basic theory behind the narrative design of Mass Effect 2, sharing timeless tips about how to integrate interactive narrative and seamless cutscenes into game design.

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7 سال پیش در تاریخ 1396/02/07 منتشر شده است.
10,985 بـار بازدید شده
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