Vulkan Best Practices Roundtable - SIGGRAPH 2016

The Khronos Group
The Khronos Group
8.4 هزار بار بازدید - 8 سال پیش - Slides for all presentations are
Slides for all presentations are here:
https://www.khronos.org/developers/li...

Vulkan Best Practices Roundtable
This panel of ISVs, IHVs, and Vulkan working group members will discuss programmers' best practices for using the Vulkan API for maximum performance and portability.

Rolando Caloca, Epic Games:  Unreal Engine 4 renderer port to Vulkan
Axel Gneiting, id Software: Tech6 engine port to Vulkan -Doom
Tobias Hector, Imagination Technologies
Chris Hebert, NVIDIA
Dan Archard, Qualcomm

Vulkan Tools Roundtable
Our panel of ISVs, IHVs, and Vulkan working group members will discuss the state of tools for the Vulkan ecosystem: What tools exist today? What are the pros and cons of the various tools? What tools will be needed in the future?

Bill Hollings, Brenwill Workshop: MoltenVK
Andrew Woloszyn, Google: SPIR-V tools
Karl Schultz, LunarG: vktrace/vkreplay, apidump, screenshot
Kyle Spagnoli, NVIDIA: NVIDIA Nsight

00:00:10 Panel: Practices for Programming the Vulkan API
00:01:48 Moving Forward with Vulkan - Pipelining Memory Operations (nVidia)
00:10:30 RenderPass Usage (Imagination)
00:17:10 Pipeline State Object Caching (Qualcomm)
00:20:12 Q/A - Roundtable

01:00:36 Panel: Tools for the Vulkan Ecosystem
01:01:40 Vulkan on iO/macOS - MoltenVK (Brenwill Workshop)
01:11:45 Bringing Vulkan Support to nVidia Nsight (nVidia)
01:23:00 LunarG SDK and Tools (LunarG)
01:31:42 SPIR-V Tools (Google)
01:37:40 Q/A - Roundtable
8 سال پیش در تاریخ 1395/05/12 منتشر شده است.
8,493 بـار بازدید شده
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