Street Fighter II Turbo (SNES) Playthrough
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A playthrough of Capcom's 1993
A playthrough of Capcom's 1993 fighting game for the Super Nintendo, Street Fighter II Turbo.
This video shows two playthroughs. The first is played as Ryu in the Turbo mode. The second, beginning at 28:46, is played as Guile in the Normal mode. Both were played at the highest difficulty level without losing any rounds in order to show each mode's best ending.
The first home version of Street Fighter II: The World Warrior on the SNES (Street Fighter II (SNES) Playthrough) was one of the most hyped, highest-rated, bestselling games of the 16-bit console generation, so it only made sense that Capcom would update it to keep pace with the improvements seen in the game's various arcade iterations.
It was "just" an upgrade of the first game, but Street Fighter II Turbo's host of improvements once again wowed fans and sold millions of copies despite carrying a premium price tag. The World Warrior and Turbo each retailed for $70 USD at release, and the fact that so many people readily shelled out for both games speaks volumes to the franchise's popularity at the time.
Turbo introduced several bullet-point worthy features that had fans foaming at the bit in anticipation:
-Two players can now fight against one another as the same character
-Balrog, Vega, Sagat, and M. Bison are now playable, boosting the playable character count from eight to twelve
-The game features two main modes: "Normal" mode mirrors the arcade Champion Edition update, and "Turbo" mode is based on Champion Edition's "Hyper Fighting" upgrade which adds new moves, rebalances others, and allows players to crank up the speed of the game
-Characters have new costume colors, the backgrounds have been touched up, and a bonus stage and several voice samples that were missing from the first SNES game are now included
Street Fighter II Turbo took an already excellent arcade port and polished it to perfection. I remember dedicating many long hours to this one after getting it for Christmas in 1993 - many more than I ever spent on the Mortal Kombat games.
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
This video shows two playthroughs. The first is played as Ryu in the Turbo mode. The second, beginning at 28:46, is played as Guile in the Normal mode. Both were played at the highest difficulty level without losing any rounds in order to show each mode's best ending.
The first home version of Street Fighter II: The World Warrior on the SNES (Street Fighter II (SNES) Playthrough) was one of the most hyped, highest-rated, bestselling games of the 16-bit console generation, so it only made sense that Capcom would update it to keep pace with the improvements seen in the game's various arcade iterations.
It was "just" an upgrade of the first game, but Street Fighter II Turbo's host of improvements once again wowed fans and sold millions of copies despite carrying a premium price tag. The World Warrior and Turbo each retailed for $70 USD at release, and the fact that so many people readily shelled out for both games speaks volumes to the franchise's popularity at the time.
Turbo introduced several bullet-point worthy features that had fans foaming at the bit in anticipation:
-Two players can now fight against one another as the same character
-Balrog, Vega, Sagat, and M. Bison are now playable, boosting the playable character count from eight to twelve
-The game features two main modes: "Normal" mode mirrors the arcade Champion Edition update, and "Turbo" mode is based on Champion Edition's "Hyper Fighting" upgrade which adds new moves, rebalances others, and allows players to crank up the speed of the game
-Characters have new costume colors, the backgrounds have been touched up, and a bonus stage and several voice samples that were missing from the first SNES game are now included
Street Fighter II Turbo took an already excellent arcade port and polished it to perfection. I remember dedicating many long hours to this one after getting it for Christmas in 1993 - many more than I ever spent on the Mortal Kombat games.
_____________
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
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