Three.js Gaussian Splatting using Vanilla Drei
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8 ماه پیش
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Link:
Link: https://gaussian-splatting-threejs.ve...
This time I'm testing that same #threejs scene, but now using @pmndrs drei-vanilla's #GaussianSplatting. The results are great. I'm also using dynamic grass, but this is eating up a lot of performance.
#threejsJourney
As I don't want to sound like clickbait, I want to make one thing clear: The performance isn't the best and it's not the Vanilla drei component's fault. @vis_prime, @0xca0a, and other members involved in this did an excellent job bringing this to three.js so quickly...
I'm getting 45 FPS on average on MacStudio M2 Max, which is very slow. This happens because of the grass and lack of optimization. But as this is an exploratory demo, I'll post the link soon anyway. Just keep in mind that my tests are to demonstrate future possibilities😊
This time I'm testing that same #threejs scene, but now using @pmndrs drei-vanilla's #GaussianSplatting. The results are great. I'm also using dynamic grass, but this is eating up a lot of performance.
#threejsJourney
As I don't want to sound like clickbait, I want to make one thing clear: The performance isn't the best and it's not the Vanilla drei component's fault. @vis_prime, @0xca0a, and other members involved in this did an excellent job bringing this to three.js so quickly...
I'm getting 45 FPS on average on MacStudio M2 Max, which is very slow. This happens because of the grass and lack of optimization. But as this is an exploratory demo, I'll post the link soon anyway. Just keep in mind that my tests are to demonstrate future possibilities😊
8 ماه پیش
در تاریخ 1402/09/22 منتشر شده
است.
554
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