Culling with NVIDIA Mesh Shaders
2.9 هزار بار بازدید -
4 سال پیش
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Zusätzliches Video:
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Zusätzliches Video:
• Culling with NVIDIA Mesh Shaders - An...
This project studies the possibilites and challenges of NVIDIA Mesh Shaders. With custom meshlet based backface and frustum culling a comparison between Mesh Shader, Compute Shader and standard Vertex Shader is conducted to evaluate possible performance gains, pitfalls and obstacles. The source code is available on GitHub: github.com/nicoell/Culling-with-Mesh-Shaders
4 سال پیش
در تاریخ 1399/04/20 منتشر شده
است.
2,970
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