3D Pixel-Art Terrain Authoring
75.3 هزار بار بازدید -
4 سال پیش
-
Date of Recording: 2021-02-21The tile-based
Date of Recording: 2021-02-21
The tile-based aesthetic of pixel art games is difficult to capture using Unity's default terrain engine, which linearly interpolates a heightmap texture over a variably-subdivided quad. Instead, we opt to build a custom terrain mesh generator that treats the input heightmap as a low-resolution tile map, and translates it into a mesh using a marching-squares-based algorithm designed to generate pixel-art-like structures including terraces and slopes.
A custom editor UI is made to author edits to the heightmap in a way which is intuitively clear. This system lends itself to both procedural heightmap generation and artist manipulation.
The tile-based aesthetic of pixel art games is difficult to capture using Unity's default terrain engine, which linearly interpolates a heightmap texture over a variably-subdivided quad. Instead, we opt to build a custom terrain mesh generator that treats the input heightmap as a low-resolution tile map, and translates it into a mesh using a marching-squares-based algorithm designed to generate pixel-art-like structures including terraces and slopes.
A custom editor UI is made to author edits to the heightmap in a way which is intuitively clear. This system lends itself to both procedural heightmap generation and artist manipulation.
4 سال پیش
در تاریخ 1399/12/03 منتشر شده
است.
75,327
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